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Ask Your Questions Here#3 (thread closed)

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This Post:
00
322394.961 in reply to 322394.960
Date: 11/10/2025 3:03:55 PM
Passing Milicic
II.1
Overall Posts Rated:
4141
Can anyone tell me how the amount of active managers evolved over the last few years? I remember it were like 50000 in season 10 or something like that

From: 655321

This Post:
11
322394.962 in reply to 322394.960
Date: 11/10/2025 4:19:11 PM
Clockwork Oranges
II.2
Overall Posts Rated:
1414
Most of the time, 70 draft points is plenty to secure a good pick. Start with a Group Demonstration (10 points), which provides total skill information for 20 players. Interview the 4-5 players you find with a maximum (5-ball) skill level (2 points each). With luck, this strategy finds an MVP/Hall of Famer for 18-20 points. If that fails, individually Scout (1 point) unrevealed draftees. If they have max skills, follow up with an Interview (2 points). Unless you're very unlucky, at least one strong candidate should be found after spending 20-70 points.

From: 655321

This Post:
11
322394.964 in reply to 322394.963
Date: 11/11/2025 4:35:31 AM
Clockwork Oranges
II.2
Overall Posts Rated:
1414
The game will still go through if you only dress three players. This can increase your chances of losing the game.
The team with the worst record gets the top pick, no matter what the team status is.

This Post:
00
322394.965 in reply to 322394.964
Date: 11/11/2025 6:02:21 AM
ValleyBoyz
II.3
Overall Posts Rated:
33
I've been around a long time, but I don't actually know whether a player that fouls a lot - can you change this?

I have a rookie who has bad defense and has been almost fouling out of every game he has 30+ mins in. Once his defense gets better, will this fix or is there no way to fix this?

Message deleted
This Post:
22
322394.967 in reply to 322394.965
Date: 11/11/2025 12:38:51 PM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
4141
I believe slightly was the word they used. Yes, you could lower the rate of fouls with defense, but only slighlty. Shotblocking for shooting fouls, and OD (and ID?) for non-shooting fouls. You can also use tactical avoidance by predicting the lineup of your opponent and put your rookie on a player you don't expect he will use much in offense.

Edit: (314816.1) look under Players

Last edited by LynxBK at 11/11/2025 12:42:11 PM

From: LynxBK
This Post:
00
322394.968 in reply to 322394.967
Date: 11/11/2025 3:58:21 PM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
4141
Does the Merchandise store affect the Team sales, Player Jersey Sales and sales from Homegrown & Locals or it only give you fixed amount of revenue in the Merchandise Store?

From: Azariah

This Post:
11
322394.969 in reply to 322394.968
Date: 11/11/2025 6:51:21 PM
Mos Eisley Imperials
II.3
Overall Posts Rated:
245245
Only the fixed revenue.

This Post:
00
322394.970 in reply to 322394.969
Date: 11/12/2025 1:24:29 AM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
I don't like it when I'm working on a players build/training, and I start to get a large disparity between my player's Handling and Driving skills. I think if I train Handling it trains both equally. Is that correct? Is there way to remedy the imbalance? And if anyone can explain the finer details of the two, like which is better for guards and which is better for bigs? Thanks!

Last edited by MichTodd at 11/12/2025 1:25:51 AM

From: LynxBK

This Post:
00
322394.971 in reply to 322394.969
Date: 11/12/2025 2:58:26 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
4141
And I can imagine you will get the 17.5k from lvl 2 Merch store even if you are in Div.5 with 0 players in your roster. Is this how it works?

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