I'd trust it over forum post even from guys like Perpete.
On a balance, considering Perpete was already GM, I don't think he pulled numbers out of thin air. I would believe anything Jason said on forums unless someone shows me proof of the contrary. That thread is more recent than the Forrest post about injuries when they changed the mechanics, so I believe everything written there is valid.
Forrest said this when they shortened the injuries:
(21282.28)This bit
we added in doctors skill into the formula which determines how severe the injury is (including the chance that the injury doesn't translate into an injury which lasts longer than the game).
can still be interpreted 2 ways:
- Better doctor = shorter injuries (reduces the length after an initial number of weeks is randomly calculated)
- Better doctor = lower chance of injuries and specifically lower chance of injuries of any length
The first point has never been confirmed, as far as I know, and there have been reported cases of max length injuries (5 week) with good (lvl 5) doctors, which makes the first point extremely unlikely if true. You can see people mentioning cases in this thread
(265160.5).
The second point is definitely true and it's very likely how this plays out. A higher level doctor does not cap the length of injuries, but it does lower the chance of getting injuries of any length (perhaps more so for longer injuries).
Now everything seems quite academic since 5 week injuries seem to have disappeared.
Marin also seemed to link the doctor level to the chance that the injury sublevels reduce slower than anticipated, but I wouldn't necessarily trust him on this:
(270807.8)Also I will just point out that the Game Manual is not always correct. I've asked Marin multiple times to change the text of the Game Manual on things that were blatantly incorrect or unclear, sometimes suggesting alternative text for the English version.
Last edited by Lemonshine at 6/20/2019 4:44:42 PM