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Ask Your Questions Here #4

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This Post:
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329345.18 in reply to 329345.17
Date: 12/2/2025 4:00:10 AM
Phoenix Transylvania
III.16
Overall Posts Rated:
44
Thank you!

Draft is always a roulette, and I noticed there's now a lot more 19 year-olds Rookies drafted and it seems they come with a bump in skills, is that fairly new? I don't remember seeing rookies on 7-9k salaries.

This Post:
00
329345.19 in reply to 329345.14
Date: 12/2/2025 4:40:29 AM
The Schrodinger Cats
IV.57
Overall Posts Rated:
22
Pretty decent for my D.4 economy.

I am with +34% increase in the total Merch revenue.
11/24/2025 --- Weekly Merchandise profit --- $ 20 847
12/1/2025 ---- Weekly Merchandise profit --- $ 28 028

It comes exclusively from the Player Jersey sales. Almost x3 ↑
Merchandise Categories --- Last Week --- All-star Week
Team Sales ------------------- $ 10 713 --- $ 11 375
Player Jersey Sales ----------- $ 3 400 --- $ 9 783
Homegrown & Locals -------- $ 7 169 --- $ 7 295

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From: LynxBK

This Post:
00
329345.24 in reply to 329345.21
Date: 12/5/2025 8:10:37 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
4141
Does high team rebound rating boost the rebound skills for players across all positions?
Would your PG who has inept (4) rebounding (potentially) grab more boards when matched up against PG with the same rebounding skill (including sub-skill), if your team rebound rating is respectable (high) and your opponent has awful (low)? This is for m2m defense, and every condition is the same (neutral court, no enthusasm advantage, no PR manager, no gameshape difference...)

From: LynxBK

This Post:
00
329345.26 in reply to 329345.25
Date: 12/5/2025 12:53:26 PM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
4141
True, the tactics heavily influence the team ratings. But I was asking how the GE uses the team ratings after they have been calculated (with the tactics and everything). So, they have been calculated, we have all 6 values.

Lets take two cases:
- offensive flow is calculated at strong (8 - high)
- offensive flow is calculated at inept (4 - low)

Now, we have a play:
A Center with mediocre (5.00) passing finds a teammate who then takes a shot. The passing of the C is exactly 5.00 (sub-level included)
If everything was the same:

- The quality of the shot will be higher in the first case.
- The quality of the shot is equal in both cases.

The Game manual suggests that we should have a higher shot quality in the first case.
That might be implying that the offensive flow value is used as a coefficient to adjust for that mediocre (5.00) passing skill of the C? So that passing skill is adjusted at mediocre 5.41 (I'm just throwing random higher number for the sake of the argument).

And is this how it works for rebounding as well (my earlier post).


Last edited by LynxBK at 12/5/2025 12:55:54 PM