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Minor suggestions 3 (thread closed)

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This Post:
22
273519.942 in reply to 273519.941
Date: 4/2/2021 5:55:44 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Can't ask for more than that. Thanks.

From: Naeem
This Post:
11
273519.943 in reply to 273519.942
Date: 4/5/2021 10:01:17 AM
Detroit Mercy Mavericks
II.3
Overall Posts Rated:
104104
Second Team:
GoFarsr Revolutions
I am Bringing it back up since i know its been talked about. Can we get a better regulating of how much staff cost? There should be some kind of cap to how much an advanced level, superior level and so on trainer can make. I understand why their weekly salary keeps going up but once they get released from their teams back into the pool to be hired again, their weekly pay should reset back to a certain point.

Ex. Superior level trainer finally gets released by his team with his wages gone up to $48,000. Upon him hitting the free market again, his weekly wages should reset to $25,000 or $30,000.

Theres FAR TOO MANY staff members that starting out already have wages that are far above what they should be for their levels and it always leads to a bidding riot for a couple trainers out of pages worth of available trainers.

Out of easily 30 or 40 available trainers only 3 to 4 will have somewhat reasonable wages and be worth bidding on and you might find 1 with really low wages. That seems stupid.

Current Examples at the Time of this Posting:
Nikita Fenko Weekly Salary $114,082 Trainer Skill: Exceptional Specialty- None Current Bid $1,000
Denis Lesnichenko Weekly Salary $61,998 Trainer Skill: Superior Specialty- Career Extension Current Bid $1,000
Kurt-Werner Frossard Weekly Salary $47,988 Trainer Skill: Superior Specialty- None Current Bid $1,000
Carlos Desiderio Quroga Weekly Salary $80,430 Trainer Skill: Superior Specialty- None Current Bid $1000
Toraif Mogg Weekly Salary $85,453 Trainer Skill: Exceptional Specialty- None Current Bid $1000

Those are just a few examples of how little sense this current way makes and sadly, one of those above has a bid currently placed on them. All of those are bad options and somebody is literally about to have one providing no one else bids on any of them and there are actually worse options right now then those. When looking for a trainer above Advanced, its pretty much like good luck finding a good option and then Actually getting it which is a waste of the market itself in a game that is heavily about training players to be competitive.

If a User holds onto a trainer or any staff member for an exceptionally long time resulting in that person having unreasonable wages for their level, just have an automatic reset price range for each level for when they eventually hit the market again.

As a more long time user, i am deeply annoyed by this because it just feels like i am wasting so much time trying to find a staff member that's not outrageously paid from day 1 and then going into a probable bid war in hopes of paying out the butt to get him. THIS IS EVEN WORSE FOR NEW PLAYERS THAT YOU WANT TO BECOME LONG TERM PLAYERS because they will bid on these super overpriced people simply not understanding the game well enough yet and their teams economy get ruined early on causing them to struggle excessively and lose interest in the game fast and quit.

For already veteran players and Brand New players alike, this is something that's not the biggest priority BUT should still be addressed nonetheless. Increase the number of viable options in staff hires by reducing the overly raised weekly wages with automatic level ranged wage range resets upon hitting the free market again for bidding.

Last edited by Naeem at 4/5/2021 10:24:00 AM

From: HAHA

This Post:
11
273519.945 in reply to 273519.944
Date: 4/5/2021 7:18:15 PM
HAHA001
IBL
Overall Posts Rated:
476476
Can BB consider long term staff? It happens in real life for those work until retirement.

I always think the salary (both players and staff) should be related to their level of skills, so it doesn't make sense to pay more salary every week for staff who are the same level of skill and have same speciality.

I suggest that staff should have age and we should pay same weekly salary in one season, then pay them better salary next season as the sub-level of their skills improve or the staff gain more experience (or even new speciality). All the staff from the search should be younger than 65.

From: PanG11
This Post:
11
273519.947 in reply to 273519.946
Date: 4/6/2021 2:52:59 PM
Spartakos
III.8
Overall Posts Rated:
5959
Second Team:
Coffee Junkies
Taxes per seasonal profit should be imposed. Hopefully this could lead richer teams buy promising players, compensating training and a portion of those taxes could be used to increase the prize money of the lower leagues.

I agree with keeping staff salaries fixed during the season. They could get a fixed rate raise at the start of every new season depending on their level.

From: Dr J

This Post:
11
273519.948 in reply to 273519.943
Date: 4/6/2021 4:27:30 PM
Finisher23
IV.11
Overall Posts Rated:
2222
Second Team:
Jr. Jazz All-Stars
You are correct that this is an issues that needs to be addressed. (and we are discussing options) Especially when we have more teams that need more players and more trainers to train so we can have better players.

As mentioned in some of these responses there is also the balance that needs to happen in the overall economy so things don't get disproportionately out of balance.

From: Dr J

This Post:
22
273519.950 in reply to 273519.949
Date: 4/6/2021 4:57:10 PM
Finisher23
IV.11
Overall Posts Rated:
2222
Second Team:
Jr. Jazz All-Stars
So, at some point it has to be considered whether the game engine truly continues to function when skills are uniformly inflated. Maybe it does, maybe it doesn't. But whoever actually knows about it should think hard whether more is better here.

In my opinion, if you want to make training more valuable, then consider ways to make players trained for a few seasons more valuable. As it stands, training a guy for 2 seasons is less worthwhile than previously - I suspect because of the free agent system and star players for new teams.


I appreciate your input. You bring up some great points.

Because we plan on growing Buzzerbeater, we are going to have a large number of new teams that will put pressure on the current game engine, player values and economy in many ways. Some of these we can predict and try to stay ahead of, others might come as a surprise and we will have to react.


From: LDS
This Post:
55
273519.951 in reply to 273519.950
Date: 4/6/2021 11:04:34 PM
LionDash
II.1
Overall Posts Rated:
149149
Second Team:
LionDash Camp
For me, I feel that the game is punishing user who likes to train local player. For example, an exceptional staff with 50 000 to 70 000 wages, the bidding can reach to 400k- 800k. For a 20k wages staff the bidding can reach to 2mill or more. To get another youth coach need to fork out additional costing for bidding and support too. Lastly due to weekly increase wages, every 3 or 4 season user need to release and rebid those staff just to ensure the club is profitable.

For my case, my club is always hovering 20-30k profit per week just to train player for NT team. It is hard to save money just to get a better staff for a better future :(

This Post:
11
273519.952 in reply to 273519.951
Date: 4/9/2021 9:12:54 AM
Great Fires
IV.10
Overall Posts Rated:
10351035
Second Team:
The Red Phoenix
Hi, can you put an option to no receive private league notifications by bb-mail? I don't want to play private leagues for a while and it's so annoying to delete mails like xxxxx invite you to league yyyyy. Just make a checkbox in settings "No receive private league notifications" please.

Thanks

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