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2022 BuzzerBeater Knowledge Base

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This Post:
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314816.82 in reply to 314816.81
Date: 10/9/2023 11:08:43 PM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
Thanks for verifying it.

Since this is the case, does that mean that the old way of all ID and minimal SB the ideal way to create bigs?

I remember reading that when a shot attempt is made, it is first compared with SB to see if the player manages to block the shot, and if they don't manage to block the shot, it is then compared to ID/OD to see if the shot hits or misses.

So rather than risking your players fouling out thanks to the huge number of blocks they attempt, it would be more logical to give up on attempting to block the shot and just focus on decreasing the opponents shot quality right? The opponents get a low quality shot (which has a high chance of missing) while your player doesn't contest the shot, hence will not commit as many shooting fouls. What do you think about this situation, does it make sense?

This Post:
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314816.84 in reply to 314816.83
Date: 10/10/2023 10:22:02 AM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
It starts with OD/ID (defense against the player) and only after a shot is taken, SB (defense against the shot) kicks in.

Ah, thanks for the info. Now that changes everything. SB looks like a safety net now.

However, as I mentioned in my previous post, I seem to observe the opposite of this:
It doesn't matter how high or low your SB is, the player will always try to alter/block the shot. But a SB 1 C will be absolutely overpowered and tend to foul.

From what you say it seems like every player will attempt to block, which I observe to not be the case, and neither am I alone in this. How do you explain very high SB players picking up more shooting fouls than their lower SB counterparts?

Tho yes I think one very good point you brought up is the opponent's offense and how the GE searches for mismatches. I do recall reading about that. So even if I have a ID 25 player, my opponents can still attack the other players.

This Post:
00
314816.86 in reply to 314816.85
Date: 10/10/2023 6:56:51 PM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
Interesting info. I don't have supporter to extract the play by play so I only relied on personal fouls. But for both the NT and U21, the players with high SB (for their positions) coincidentally have the highest amount of fouls (and in the few matches I've watched they got into foul trouble all via shooting fouls. But I get what you mean with needing a detailed analysis, let me see if I can pull something out when I'm free, or maybe some people might be able to help me extract info of our NT/U21 matches.

This Post:
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314816.88 in reply to 314816.83
Date: 10/11/2023 12:05:18 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
307307
It doesn't matter how high or low your SB is, the player will always try to alter/block the shot. But a SB 1 C will be absolutely overpowered and tend to foul. So if you go for "giving up the block", it will backfire.

Does SB have the 3 skill difference max?

This Post:
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314816.89 in reply to 314816.87
Date: 10/11/2023 12:45:24 AM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
Ah, that is interesting. I wonder if that would reflect in other top NTs as well. If it does then it could likely be a matter of team strength (with Singapore NT/U21 being the middle teams).

From: Fresh24
This Post:
00
314816.90 in reply to 314816.89
Date: 11/12/2023 10:35:43 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
307307
(315209.323)
1v1 Wingmen only trains at 90% of what 1v1 Guards gives you.

I suppose the only benefit would be the positions that are trained. For better results you would want to train 1v1 Guards or 1v1 Forwards.



Last edited by Fresh24 at 11/12/2023 10:36:30 PM

From: Coco

This Post:
00
314816.91 in reply to 314816.90
Date: 11/12/2023 11:00:44 PM
Black Light
III.6
Overall Posts Rated:
150150
Second Team:
Capitol Hill Arrows
Isn't this already explicitly stated on the training page?

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