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Home-Grown League (HGL) Season 1 Official Thread

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From: demars
This Post:
00
326589.77 in reply to 326589.76
Date: 4/6/2025 11:09:32 AM
Elan Demars
III.10
Overall Posts Rated:
195195
We could create an award for the best team regarding to its payroll.
(entire payroll or top8, I don't know).

Examples : you are total payroll #3, and you end with a league ranking #6 -> you won't win the award !
you are a total payroll #14, and you end at 7th rank -> you could win the award.

From: Deano25

This Post:
00
326589.78 in reply to 326589.75
Date: 4/6/2025 5:16:45 PM
Heywood Big Dogs
II.2
Overall Posts Rated:
180180
Second Team:
Heywood Lions
Sometimes having very high salary top-2 isn’t that much of an advantage. In my case I primarily train players for our National team, so often have a kind of unbalanced team despite having a very high salary team
Overall (National team big players tend to have HUGE salaries).
From what I’ve seen teams with their number 6-8 players not that far below their 1-5 tend to compete very well at league level and you can’t do that if your number 1 guy is $250k.

From: Wagner

This Post:
00
326589.79 in reply to 326589.74
Date: 4/7/2025 7:48:07 AM
Wagner College
II.2
Overall Posts Rated:
205205
Hello all HGL managers,
First Round of Season 1 of HGL has just started less than 20 minutes ago!
Per Bernhardsson from Suuret Muinaiset scored the first ever point in HGL, and Ilmari Haavisto, also playing for Suuret Muinaiset, first ever field goal! Having said that, this is the only match for Round 1 that started 1 hour early, so in order to be fair for all that might not be accepted as an official "record", but it's still in the history books of HGL now.
After the whole round is finished, maybe we can see who will also score quickest free throw point and a field goal in Round 1 matches... :)
*EDIT* After reviewing all matches, it appears that 38 year old Šimon Zážický from Svätý Jur Snakers made the quickest field goal (and point as well) on the Round 1 matches, scoring only after 6 seconds. One of Madrid Chotis players wasn't too far away, as it took one second more from him to score against Lielupes Melnas Sirdis. So theoretically, if and as we want to be totally fair, he was the all time first scorer in HGL, while at the same time it can be said that earlier mentioned Per Bernhardsson from Suuret Muinaiset still technically did it first. :)

I'm sure most (if not all) of you guys already know this, but I'll share it here anyway: now that we all have official match numbers available for the duration of whole regular season (in these two posts, here: (326590.5), and here: (326590.6)), you can easily view any HGL match live if you so wish once it has started.

You just need to write/copy-paste this to your browser's address line, and replace that XXXXXXXXX below with the correct match number, and you should be able to view any match once it has started:
https://www.buzzerbeater.com/match/XXXXXXXXX/reportmatch.aspx?realtime=1

Good luck to everyone for their first round matches - what an exciting day! :)

Last edited by Wagner at 4/8/2025 12:38:26 AM

From: Wagner

This Post:
00
326589.80 in reply to 326589.78
Date: 4/7/2025 8:54:11 AM
Wagner College
II.2
Overall Posts Rated:
205205
Sometimes having very high salary top-2 isn’t that much of an advantage. In my case I primarily train players for our National team, so often have a kind of unbalanced team despite having a very high salary team
Overall (National team big players tend to have HUGE salaries).
From what I’ve seen teams with their number 6-8 players not that far below their 1-5 tend to compete very well at league level and you can’t do that if your number 1 guy is $250k.

I know what you mean... I've also once trained a NT player with a salary of $235968 (at his prime), so I can confirm those salaries can get out of hand especially for teams playing in lower divisions, and keeping in mind that one (or maybe even two) great players can't often be rainmakers, if there's no additional depth in the team.

I mean in real life I think having an excellent player in basketball affects more than for instance having (similarly) great player in soccer, as theoretically basketball is a non-contact sport, and most importantly there will be so many more scoring opportunities within any given basketball match, in where superior player(s) could be continuously effectively exploited by the attacking team. Luckily, it isn't always (or often) the case in BB that you could ride to success with 1 totally superior player, and depth of the roster is important as well.

Therefore having these top2 or top3 salary rankings (in addition to top8 of course, not to replace them) would serve as an interesting discussion starter, for instance: "Can team with 270K top 8-salary beat a team which has top2 salaries of 370K?"

I feel like what you mentioned (about BB league success when having enough depth in terms of players 6-8 or 9 in your salary ranking) has also been partly true for me in recent years - I feel like having one of the strongest benches in my BB league group (salary wise) has helped me to win enough games to survive (avoid relegation), while my top 5 or top 8 salaries would've suggested that I'm in a real threat of getting potentially a very bad regular season record. (Which I am, year after year, but I hope to avoid bullet this time around as well)!

From: T-Lit
This Post:
22
326589.81 in reply to 326589.80
Date: 4/7/2025 10:20:18 AM
Buckner Bandits
IV.20
Overall Posts Rated:
7676
(with some help of chat gpt)

HGL Season 1 - Game 1: Suuret Muinaiset vs Buckner Bandits - Game Report
Final Score:

Suuret Muinaiset: 112

Buckner Bandits: 72

Overview: The inaugural game of the HGL season saw the Buckner Bandits struggle to match the offensive and defensive prowess of the Suuret Muinaiset, falling 112-72. Despite a competitive start, the Bandits were overwhelmed by a potent scoring attack from the Muinaiset, who capitalized on their strong outside shooting and efficient offensive flow. The Bandits’ inability to secure rebounds, coupled with a lack of consistent shooting, proved to be their downfall.

Quarter Breakdown:

1st Quarter:

The game began with a competitive edge, but Suuret Muinaiset quickly surged ahead, finishing the first quarter with a 25-17 lead. The Bandits couldn’t contain Muinaiset’s offensive players, especially their perimeter shooting.

2nd Quarter:

The Bandits struggled to maintain momentum, with Suuret Muinaiset increasing their lead to 51-36 by halftime. Despite some solid individual performances, such as Mick Hunt’s efforts, the Bandits found it difficult to execute their offense and defend effectively.

3rd Quarter:

The third quarter saw the Bandits’ offense falter, scoring just 10 points compared to Suuret Muinaiset’s 36. With defensive gaps and missed shots, the game quickly slipped out of reach for the Bandits, leaving them down by 41 points entering the final quarter.

4th Quarter:

The Bandits fought back in the final quarter, scoring 26 points, but it was too little too late. The Muinaiset had built an insurmountable lead by this point, securing a dominant 112-72 victory.

Key Performances:

Suuret Muinaiset:

P. Bernhardsson (SF): 27 minutes, 11-14 FG, 3-4 3FG, 1-2 FT, 26 points, 6 rebounds. A standout player, Bernhardsson showcased his scoring ability and was a key contributor on both ends of the floor, finishing with a team-high 26 points.

T. Mäkipää (PG): 31 minutes, 7-10 FG, 2-3 3FG, 5-6 FT, 21 points, 9 assists. Mäkipää orchestrated the offense efficiently, contributing 9 assists and solidifying the Muinaiset’s control of the game.

M. Waris (SG): 27 minutes, 7-13 FG, 1-3 3FG, 4-4 FT, 19 points, 5 rebounds. Waris was another key scorer, helping push the Muinaiset’s lead with timely shooting.

Buckner Bandits:

M. Hunt (SG): 38 minutes, 9-22 FG, 1-4 3FG, 2-2 FT, 21 points, 2 rebounds. Hunt led the Bandits in scoring but struggled with his shooting efficiency. Despite this, he remained a central offensive force.

K. Moore (PG): 38 minutes, 5-14 FG, 2-5 3FG, 1-2 FT, 13 points, 4 assists. Moore was active in the backcourt but was unable to make a significant impact offensively. He showed flashes of playmaking but needed more support.

J. Costello (SF): 38 minutes, 5-7 FG, 1-1 3FG, 11 points, 3 rebounds. Costello had a solid shooting performance but was unable to contribute enough to stem the tide of Suuret Muinaiset's dominance.


Analysis: The Buckner Bandits struggled both offensively and defensively in this opening match. The Suuret Muinaiset's high shooting percentage, especially from beyond the arc, left the Bandits scrambling defensively. The Bandits' offensive flow was stagnant, with several key players, including Mick Hunt and Kevin Moore, unable to find consistent shooting touch.

The Bandits’ lack of rebounding, particularly offensive boards, was a glaring issue as the Muinaiset dominated the glass, contributing to their fast-break opportunities. Despite their shooting struggles, the Bandits kept pace early in the game, but the third quarter collapse was a turning point from which they could not recover.

Defensively, the Bandits’ man-to-man strategy was ineffective in limiting the Muinaiset’s perimeter shooting, with several players having wide-open looks. Additionally, the Bandits' turnovers and missed opportunities at the free-throw line also hindered their ability to moun

From: Wagner

This Post:
00
326589.82 in reply to 326589.81
Date: 4/7/2025 4:50:25 PM
Wagner College
II.2
Overall Posts Rated:
205205
(with some help of chat gpt)

HGL Season 1 - Game 1: Suuret Muinaiset vs Buckner Bandits - Game Report
Final Score:

Suuret Muinaiset: 112

Buckner Bandits: 72

Overview: The inaugural game of the HGL season saw the Buckner Bandits struggle to match the offensive and defensive prowess of the Suuret Muinaiset, falling 112-72. Despite a competitive start, the Bandits were overwhelmed by a potent scoring attack from the Muinaiset, who capitalized on their strong outside shooting and efficient offensive flow. The Bandits’ inability to secure rebounds, coupled with a lack of consistent shooting, proved to be their downfall.
[....]

Very interesting stuff T-Lit, thank you for sending this analysis and breakdown of your first HGL match!
I'm not experienced at all with chat gpt, so may I ask how much of this was it capable of creating, and how much of it you produced and/or edited yourself?

I wonder what kind of analysis chat gpt would help to write about today's NCAA Basketball Final... Speaking of which, are any of you guys going to watch that match, which is starting in 4 hours or so? :)

From: T-Lit

This Post:
11
326589.83 in reply to 326589.82
Date: 4/7/2025 8:17:08 PM
Buckner Bandits
IV.20
Overall Posts Rated:
7676
I use chat GPT just a few times, I've done some BB recaps in my previous league, but I have used it with my students to help write resumes and graduation speeches.

The technology is cool. For the buzzer beater write up, I just copied all the game summary and asked chat GPT to make an in depth game report from the data and it did the rest.

It's neat to play around with, the more you use it, the more it gets used to what you want.

AI is super scary, but it's also super useful!

For the championship game, I will not be watching it, it is 8:30 now and I'm going to bed. :-)

I did watch the girls national championship game yesterday and it was great!

Last edited by T-Lit at 4/7/2025 8:36:33 PM

From: Wagner

This Post:
00
326589.84 in reply to 326589.83
Date: 4/8/2025 12:06:28 AM
Wagner College
II.2
Overall Posts Rated:
205205
I use chat GPT just a few times, I've done some BB recaps in my previous league, but I have used it with my students to help write resumes and graduation speeches.

The technology is cool. For the buzzer beater write up, I just copied all the game summary and asked chat GPT to make an in depth game report from the data and it did the rest.

Okay, interesting... By game summary do you mean the full text/commentary of the whole match and box score? I was just wondering, because I haven't found any easy way to get/extract that "commentary" of match from the match viewer (in a text form)...

It's neat to play around with, the more you use it, the more it gets used to what you want.

AI is super scary, but it's also super useful!

I agree, that it sounds both! Some people have even speculated, that at some point in time the development of AI could turn into some kind of threat, as it's potentially so powerful and ever learning "tool". But that's already kind of another story, and I guess it'd also become a bit off-topic if I'd continue about it here.. :)


For the championship game, I will not be watching it, it is 8:30 now and I'm going to bed. :-)

I can confirm it starts at slightly inconvenient time - at 3.50AM EET (Finnish time) and ended just a while ago... xD

I did watch the girls national championship game yesterday and it was great!

That is very easy to believe... there's something in American sports, especially collegiate level sports, that makes it very fascinating. There is definitely a different kind of feel to it, and I really like that atmosphere... and whenever I get to experience March Madness games online, it immediately makes me want to sail the seas. It's was one of the worst news ever (in terms of basketball) when ESPN decided to end their NCAA streaming service to Europe few seasons ago....

I've also watched some American women's college basketball before, and while the intensity and speed of the game of course isn't quite the same as in mens games, the great atmosphere still seems to be present in many of those games as well!

From: T-Lit

This Post:
00
326589.85 in reply to 326589.84
Date: 4/8/2025 7:06:46 AM
Buckner Bandits
IV.20
Overall Posts Rated:
7676
Hopefully this helps of what I put into the chat gpt. Let me know if it doesnt work. :-)

(https://chatgpt.com/share/67f502cd-865c-800f-9fc4-f72c3647...)

It had to many characters for the BB post, so I did some trimming and editing, but chatGPT did most of the heavy lifting...

From: Wagner

This Post:
00
326589.86 in reply to 326589.77
Date: 4/8/2025 8:27:56 AM
Wagner College
II.2
Overall Posts Rated:
205205
We could create an award for the best team regarding to its payroll.
(entire payroll or top8, I don't know).

Examples : you are total payroll #3, and you end with a league ranking #6 -> you won't win the award !
you are a total payroll #14, and you end at 7th rank -> you could win the award.

Did I get your idea right, that you in other words meant the best overachiever of the season-award..? :)

From: Wagner

To: MrJ
This Post:
00
326589.87 in reply to 326589.59
Date: 4/8/2025 8:58:10 AM
Wagner College
II.2
Overall Posts Rated:
205205
[...]
MrJ still didn't reply to my questions on possibilities/editability/functionality of Playpass, so that if someone (who visits BB even more frequently all year around) else would like to update league tables, they could do so. (I think I might need to keep an official record too, though). We just need to see if it's possible to use for instance user defined point values for wins, losses, etc. in Playpass - I would be surprised if not as also in real life there's huge difference how different sports league award points for different outcomes, but on the other hand I guess Playpass offers a paid version as well (of course I don't suggest using that) that might offer more functionality(?).


Sorry, I thought my previous comment was clear. What you are asking...Playpass cannot do. I was offering it as a ready-to-go and simple way of displaying the league games, the results and the usual statistics you find in real basketball leagues.

So, if you want it for 'defined point values' etc, you will need to look at another program.

With that said, I will still put all of our results into Playpass, provide everyone with the link, and for those who would like to view it (a simple view) they are welcome to. :)

Sorry it took so long to reply (I had to prioritize finishing everything for the HGL) and for not being clear enough. What I meant was my long question post (I believe it was on Homegrown teams II-thread?) which had numbered questions from 1. to 5. about Playpass functionality. But my educated guess, based on what you now wrote, would now be that your reply to that post of mine would be "no to all".

You are of course free to add scores to Playpass as well if you so wish to do. In fact, in many instances, your update of league table might become available faster (if that's an important factor for some of us).

Unless there's some critical error in my thinking here (please correct if I'm wrong), it should also show pretty much same league positions, if:
A) we input all league games of the Round at once (as I plan to do now that we have all box scores available immediately), and
B) as long as we don't have any forfeit losses in HGL Regular Season.

Facts:
- point differential between win and regular loss remains the same in both league tables; in my official league table 2p for win and 1 for normal loss, and in Playpass's case one could think it's like 1p for win and 0 for a loss (while, if my memory serves me, it was a win-% based classification that you use in Playpass, but it should reflect same results/order as long as there are no forfeits and all matches from the same Round are being added at the same time - however, I guess classification order can be changed?)
- as for classification methods, they slightly differ, as I use points (and then, if tied, less forfeits) and Playpass uses winning-% as comparison method
- neither of us are able to "automatically" display the correct positions of teams during regular season in the case of teams with similar number of wins (due to not using point differential as official team classification method) but that's ok in my opinion.
(As long as managers know and understand the classification system in use in HGL, if they wish to see if they're officially upper than lower in the table than their competitive team with same amount of wins, they can see results themselves whether they have lost or won their opponent in question this regular season).

After last Round of regular season, I will update Official Regular Season Rankings (ORSR), which will be then displayed on the league table page. These rankings will be used in playoffs to determine home and away teams and who faces who. It is necessary then for me to change that order manually in each case in where there are teams with same amount of wins after regular season.

What kind of "usual statistics" did you mean would be possible to made available through Playpass?

Last edited by Wagner at 4/8/2025 8:59:36 AM

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