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BB-Forrest (10)
brian (1)
WFU03 (3)
TigerUnderGlass (1)
ned (5)
Digging for Change (1)
kuki29 (1)
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somdetsfinest (2)
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docend24 (4)
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From:
docend24
This Post:
0
56760.7
in reply to
56760.6
Date: 11/6/2008 10:00:33 PM
Overall Posts Rated:
154
He suggested defense of a player in foul trouble should be (even) less efficient but he is not sure based on his today(yesterday) match.
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From:
ned
To:
docend24
This Post:
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56760.8
in reply to
56760.7
Date: 11/7/2008 4:04:29 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
831
Second Team:
Slaytanic
Exactly
Thanks a lot ;)
1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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From:
BB-Forrest
To:
ned
This Post:
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56760.9
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56760.8
Date: 11/7/2008 9:57:30 AM
1986 Celtics
IV.30
Overall Posts Rated:
8
hmm.. well id have to reread the announcement but that wasnt what we meant to convey. People in foul trouble have always been a little bit less effective defensively.. now they are just more likely to stay in the game if that option is selected.
Last edited by BB-Forrest at 11/7/2008 9:58:11 AM
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From:
Digging for Change
This Post:
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56760.10
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56760.9
Date: 11/7/2008 4:11:11 PM
Overall Posts Rated:
1
Welp I tried a new tactic to see if I could tell much difference. My defensive rating was higher than expected and had more turnovers than normal.
my team fouled more and theirs fouled less so I really don't have a read on the new GE other than it seems defenses are tougher. Was that the plan?
By the By, I was hoping Rebounding would of been affected by this change because a 2-3 has way too much power on the offensive end (IMHO) and when there are free throws.
I will know more after I get the crap kicked out of me on Sat
Last edited by Digging for Change at 11/7/2008 4:13:33 PM
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From:
Iordanou
This Post:
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56760.11
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56760.9
Date: 11/7/2008 4:34:49 PM
Overall Posts Rated:
2
(8153244)
I had in my last scrimmage cleared lines, however all players on "selected players" and I did to "let coach decide" and I never thought that I can have so good ratings on average, this is pretty good implementation:)
Last edited by Iordanou at 11/7/2008 4:35:16 PM
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From:
BB-Forrest
To:
Digging for Change
This Post:
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56760.12
in reply to
56760.10
Date: 11/7/2008 5:35:12 PM
1986 Celtics
IV.30
Overall Posts Rated:
8
note the new engine is only for scrimmages now, so that it can be fully vetted, we don't need no maverick game engines going rogue on us
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From:
ned
This Post:
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56760.14
in reply to
56760.9
Date: 11/7/2008 6:01:14 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
831
Second Team:
Slaytanic
That's clear and I knew that.
I didn't want to post it in "suggestion" forum but here simply because now we have more possibility to play with the best players on the field simply telling to the coach to not sobstitute them. Compare to the past, this is a big advantage imho, that's why I tell you to consider the option to decrease a little bit more the effective defense.
I told you about the fouls also because I didn't find any difference compare to the other games, all the stats are similar to other games ;)
1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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From:
GM-PatjeBono
This Post:
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56760.15
in reply to
56760.12
Date: 11/7/2008 6:39:55 PM
Overall Posts Rated:
506
I guess my defense ratings are a little bit higher in the new engine, I even played a PG as PF and still I had decent inside defense ratings with a 2-3 zone.
The 'do not sub when in foul trouble' option works great. One of my subs played 34 minutes untill his 6th foul.
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From:
somdetsfinest
To:
GM-PatjeBono
This Post:
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56760.16
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56760.15
Date: 11/7/2008 8:32:25 PM
Overall Posts Rated:
459
My team committed a lot more fouls.
Also, I have a suggestion for the GE. My team was up by 20 at the end of the first qurter using Run and Gun. We then fired up 8 consecutive 3's to begin the 2nd quarter, missing all of them and taking an average of 1 milisecond to move the ball around. Okay it was more than 1 milisecond but you get the idea. I think there should be some sort of intelligence that whne a team gets a big lead it starts to look for higher percentage shots or at least use the more of the clock.
Once I scored a basket that still makes me laugh.
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From:
Pieriku
This Post:
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56760.17
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56760.12
Date: 11/7/2008 8:39:56 PM
Olympus Team
IV.4
Overall Posts Rated:
49
Didn't see much differences in the game engine yesterday (well, I only had 8 players and one got injured during the games so the substitutions were quite limited) but I liked the fact that I could keep my players in Foul Trouble on the court. Helped me to plan the number of minutes played by everybody.
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