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Season 19 Smack

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From: brian

This Post:
00
208477.667 in reply to 208477.666
Date: 5/8/2012 8:59:33 PM
Overall Posts Rated:
576576
a wise man told me it was to add a layer of unnecessary randomness

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: cws33

This Post:
00
208477.668 in reply to 208477.667
Date: 5/8/2012 9:17:58 PM
EDH Wolves
III.14
Overall Posts Rated:
241241
Second Team:
EDH Wolves II
Ah, an entropy generator....

Cws
From: jfarb

This Post:
00
208477.669 in reply to 208477.666
Date: 5/9/2012 2:30:18 AM
Overall Posts Rated:
556556
Better than having Dube injured in the first quarter hehe, at least you were smart enough to PON

From: shikago

This Post:
33
208477.670 in reply to 208477.666
Date: 5/9/2012 11:13:45 AM
Milwaukee Lethargy
IV.1
Overall Posts Rated:
849849
Someone remind me what simulating injuries adds to this game?

Are you serious? It adds a whole new level of fun & excitement, especially for new managers! The prospect of having 1 or more of my players injured 1 1/2 real life months days after joining is what got me interested in the 1st place. And I loved the idea they could get injured again quickly. Sometimes less than a couple games after returning! That's what it's all about.

I also love high foul games. Where the other team shoots 50+ FTs and i shoot less than 2 in an entire half. Even more so when multiple guys averaging under 2 fouls games are foul out in 1 quarter arbitrarily.

If only players already fouled out could get injured... I can only dream, sigh...

From: Calum

This Post:
00
208477.671 in reply to 208477.669
Date: 5/9/2012 11:34:25 AM
Overall Posts Rated:
394394
at least you were smart enough to PON


But if he CTd he would've won right? :S

Should still be an interesting series.

From: brian

To: Coco
This Post:
00
208477.673 in reply to 208477.672
Date: 5/9/2012 12:53:09 PM
Overall Posts Rated:
576576
I might be the only one who's in favor of injuries


far from it (215737.1)

output of that thread is pending suggestion that injuries are only in-game, maybe thatd be a happier medium

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: shikago

To: Coco
This Post:
00
208477.674 in reply to 208477.672
Date: 5/9/2012 12:57:28 PM
Milwaukee Lethargy
IV.1
Overall Posts Rated:
849849
Hey, I just said i liked injuries & unbalanced fouling!!
a) incentivize depth (by making it worthwhile to spread talent around)

Then they should heavily penalize performance when starters play almost all 48 minutes. Instead of encouraging it, like they do now. Where not resting actually results in better performance late in games half the time.

I can't tell you how often i've seen a team with 5 great starters & zero depth get completely shut down in the 1st half (especially 1st quarter) against a very deep team. Only to completely dominate from late in the 3rd quarter on... It makes no sense. Someone that rested half the game should have a decided advantage late vs. a heavily fatigued player. Doesn't even matter if those playing all 48 have decent stamina or not. (which often they don't. & makes it even more frustrating...)

So I agree that they should make depth matter. (one of my biggest annoyances with BB). Just injuries don't really do that effectively, IMO.

From: brian

To: Coco
This Post:
00
208477.676 in reply to 208477.675
Date: 5/9/2012 4:04:40 PM
Overall Posts Rated:
576576
I would actually like an intermediate system in which initial injury is always in-game. If injured in-game you go to banged-up status. If you get another injury while in banged-up status it becomes a multi-game injury (kinda like in hattrick, but hattrick also had the direct injury thing).


A compromise I could live with. Def an improvement from the current system.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: shikago

This Post:
00
208477.677 in reply to 208477.673
Date: 5/9/2012 4:36:00 PM
Milwaukee Lethargy
IV.1
Overall Posts Rated:
849849
output of that thread is pending suggestion that injuries are only in-game, maybe thatd be a happier medium

you stole my thunder. was going to reply to his other points & propose similar, but got distracted. I'd go along with even up to 1 week injuries though. (maybe 2 weeks with a minimal doctor in case a team tries to cheap out)

@Coco Chanel
ok. was going to make a really nice counter to your "deter one-and-done teams" point, but never-mind now.

I would actually like an intermediate system in which initial injury is always in-game. If injured in-game you go to banged-up status. If you get another injury while in banged-up status it becomes a multi-game injury (kinda like in hattrick, but hattrick also had the direct injury thing).

or how about letting injured players play, but giving them a moderate performance penalty? Maybe drop GS to mediocre for the injury duration, & even temporarily drop stamina to atrocious too if that's not enough. & Don't allow them to receive training while injured either(not even team trainings). idk, didn't give much thought to it yet, lol

oh & i have a going on 3 year injury in hattrick. player ID: 177970827 (if you want to look him up) injured since 2009...

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