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Scrimmage Game Engine Feedback v2

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This Post:
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87048.61 in reply to 87048.59
Date: 5/10/2009 12:35:45 PM
Overall Posts Rated:
129129
This is the best example yet of how screwed up this offensive offensive rebounding really is. My team is far from a bad rebounding team and we're getting killed on the offensive boards! We need to keep harping on this because quite frankly, we're running out of time!

Pappy
This Post:
00
87048.63 in reply to 87048.62
Date: 5/11/2009 2:06:46 AM
Overall Posts Rated:
3232
looks like i felt the same with everybody here... rebounding really still a big issues.
And I wonder how's box-out mechanism works, which will clear the smoke of those crap rebounders outrebounded the 'wondrous' rebounders.

Another suggestion : since the Personal Fouls tend to be lesser, i feel that Buzzerbeater dev team can tune it a bit higher, but reducing the Fouls near the 3pt line, because Personal Fouls is happening around the painted area at the most.


Thnkx

EQ

This Post:
00
87048.65 in reply to 87048.64
Date: 5/14/2009 7:51:41 AM
Overall Posts Rated:
4040
hope this bug can be fixed soon.

Just finished my scrimmage. I was using my top 5 worst player and i got 81 rebounds !!

This Post:
00
87048.66 in reply to 87048.65
Date: 5/14/2009 1:01:27 PM
1986 Celtics
IV.30
Overall Posts Rated:
88
test

This Post:
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87048.67 in reply to 87048.66
Date: 5/14/2009 1:02:08 PM
1986 Celtics
IV.30
Overall Posts Rated:
88
yes, but so did your opponent and you both had awful medium rebounding rating. You did slightly better on rebounding, 22/62 possible offensive boards, compared to 22/81 for them. If you look more carefully at the boxscore, I think you can see how the new engine is working and the reason you did better on rebounding is that your PF and C were better rebounders, as they received a larger percentage of the rebounds than they should have given an even matchup. All in all the difference in rebounding rate was only 6 offensive boards, and its easy to imagine that is just up to chance.

This Post:
00
87048.68 in reply to 87048.67
Date: 5/14/2009 2:55:56 PM
Overall Posts Rated:
506506
Rebounding seems to be fixed now, nice job.

(12746808)

This Post:
00
87048.69 in reply to 87048.68
Date: 5/14/2009 3:01:05 PM
Overall Posts Rated:
22
Just seems to:
(12740912)

Although I have to say that the problem here stems from the RB ratings of my team being too high considering the players who played.

All I want to say is that the rebounds are distributed as they should be, just that my RB rating is a bit too high in my opinion.

Or was the algorithm for calculating the team ratings changed?

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