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Scrimmage Game Engine Feedback v2

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This Post:
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87048.56 in reply to 87048.53
Date: 5/8/2009 4:22:05 AM
Overall Posts Rated:
959959
oh that an extreme example, but an nice one i hope they find their bug.

i see lot of cases where the worst team get most of the rebounds, mayb ethey switched something in this area when i watch your game.

Message deleted
This Post:
00
87048.61 in reply to 87048.59
Date: 5/10/2009 12:35:45 PM
Overall Posts Rated:
129129
This is the best example yet of how screwed up this offensive offensive rebounding really is. My team is far from a bad rebounding team and we're getting killed on the offensive boards! We need to keep harping on this because quite frankly, we're running out of time!

Pappy
This Post:
00
87048.63 in reply to 87048.62
Date: 5/11/2009 2:06:46 AM
Overall Posts Rated:
3232
looks like i felt the same with everybody here... rebounding really still a big issues.
And I wonder how's box-out mechanism works, which will clear the smoke of those crap rebounders outrebounded the 'wondrous' rebounders.

Another suggestion : since the Personal Fouls tend to be lesser, i feel that Buzzerbeater dev team can tune it a bit higher, but reducing the Fouls near the 3pt line, because Personal Fouls is happening around the painted area at the most.


Thnkx

EQ

This Post:
00
87048.65 in reply to 87048.64
Date: 5/14/2009 7:51:41 AM
Overall Posts Rated:
4040
hope this bug can be fixed soon.

Just finished my scrimmage. I was using my top 5 worst player and i got 81 rebounds !!

This Post:
00
87048.66 in reply to 87048.65
Date: 5/14/2009 1:01:27 PM
1986 Celtics
IV.30
Overall Posts Rated:
88
test

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