I must say that I understand where you are coming from in everything you have noted. However, I am not sure whether I have the energy to continue working through the PickUp system knowing that it will always be reliant on a couple of managers to orchestrate everything, while relying on all participating managers to do their part with pickup tokens (the core of the system) and, as such, is prone to mistakes and failure.
It is indeed prone to mistakes and failure. Frankly, I don't like that side of Pickup league either. But as I said, I don't see any other way to get this done than by organizing Pickup games. Unless we have some bitcoin millionaire here playing with us who wants to fund a supporter for each willing participant. :D
Back to the mistake and failure prone system: this leads us to two things mentioned earlier.
First, we'd prefer certain commitment from the managers that join the league.
Second, due to our hopes of that not having more than a slight effect to the end result, I think there needs to be set of rules and penalties to discourage managers to make this BBHG league a wrong kind of playground, from which other managers would then suffer.
Penalties for violations exist for a reason, as you and demars, being teachers, very well know. :) I'm all for not having locks in doors, but unfortunately world doesn't run that way, and therefore I find that there needs to be consequences, especially as basically nothing will come by surprise (given that we create good enough rules and penalties - section for our new league).
Also, like you (and I) mentioned, it is not ideal that league is so dependent on "staff" of 1-2, given than no one of us works for BB and likely the amount of work included will be somewhat considerable. We all also have some restrictions, with which we have to live with - for instance, I already warn everyone, that if and when I'd be a league commissioner, I do not have the habit of logging on each and every day so you will not most likely get super quick answer to all your questions and comments. Expecting more traffic on the forum and in BB mail would cause me to login more often though, but just a word of warning already before for you guys who have used to receiving replies within minutes or hours to all their messages.
With a Private League version, there cannot be any mistakes after the league is launched, other than managers not fielding 100% HG players. Yet, I have prepared a couple simple consequences for that. Which leads me to the rules and regulations we were discussing for the PU system...where we don't seem to agree on the level of complexity the rules require. I prefer simple.
Can you elaborate on what kind of consequences you prepared? I can then write some thoughts here in the forum or by BBmail.
I see the positive side of simple rules. However, also this is the problem: even this kind of league isn't super simple if you consider what kind of problematic scenarios this Pickup game league system could create. Having simple solutions for complicated problem scenarios sounds good on paper, but even theoretically achieving that would require especially good pre planning so that one could anticipate all possible problem scenarios.
Simple is also problematic in that sense, that if it's due to some situation that's not mentioned/written in rules/penalties-section, it eventually forces commissioner/staff to make penalty decisions totally "a case by case basis", which may lead to harsh criticism as such decisions will likely not become equal(ly strict) to all.
NCAA (which also has hundreds of basketball programs running) is pretty good example - they do have several different levels on their punishments/penalties, which effectively makes breaking rules less beneficial/tempting.
All managers: Would you send thoughts on what kind of problematic scenarios we could face in BBHG league when organizing it as a Pickup game league?