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Draftable Player Extras

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This Post:
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1503.4 in reply to 1503.3
Date: 10/4/2007 3:53:33 PM
Overall Posts Rated:
11
The very long discussion from season 1 (156.1)

From: raonne

This Post:
00
1503.5 in reply to 1503.4
Date: 10/5/2007 3:03:46 PM
Overall Posts Rated:
1616
I think the way the draft is now we (users) almost have no saying on anything. Everyone pretty much orders the list from 5 to 1. Minor changes in the order are done for two players in the same star level with different highest skill.

I think this (ordering the list from 5 to 1) could be done automaticaly by the system, you don't even need the users to do it...

So i think the options for the user should be others. My suggestion:

"The user especifies values of weight for each skills (kinda like on assist) and those will be the parameters used to calculate the player's rating, only for the players scouted of course. Then, the list is ordered by this rating automaticaly. This way there is no cheating possible, since nobody will see any info about the prospects until after the draft. And also, everyone can try to get what they want."

This Post:
00
1503.6 in reply to 1503.5
Date: 10/5/2007 4:19:41 PM
1986 Celtics
IV.30
Overall Posts Rated:
88
i actually agree with this.. i think that the draft is a bit biased towards well rounded prospects... and we should let users draft particular player types.

From: snuzers
This Post:
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1503.7 in reply to 1503.6
Date: 10/5/2007 4:47:56 PM
Overall Posts Rated:
00
That is a great idea.

In reality, GM's look to fill needs on their teams based on what they are missing. A big man, a 3 point shooter, a point guard who can drive to the basket, etc., so giving us the opportunity (provided we pay enough for scouting) to prioritize what type of player we would like to draft, would be awesome!!!

See, that's why those GM's get paid as well as they do....they come up with the best ideas!!!!

From: raonne

This Post:
00
1503.8 in reply to 1503.7
Date: 10/5/2007 6:51:23 PM
Overall Posts Rated:
1616
hahahaha.

And one more thign, if someone for some reason wants to try to get the best overall player, he can sinply set parameter 1 to all skills, or something like this. So it works out for everyone.

From: snuzers

This Post:
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1503.9 in reply to 1503.8
Date: 10/5/2007 7:04:29 PM
Overall Posts Rated:
00
hahahaha.

And one more thign, if someone for some reason wants to try to get the best overall player, he can sinply set parameter 1 to all skills, or something like this. So it works out for everyone.

genius, simply genius.

From: LA-Niko

This Post:
00
1503.10 in reply to 1503.8
Date: 10/5/2007 7:12:30 PM
Overall Posts Rated:
2121
I also would like to add the point since we have 3 picks we could have 3 different pick preferences.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
From: jimrtex

This Post:
00
1503.11 in reply to 1503.5
Date: 10/6/2007 3:36:42 AM
Overall Posts Rated:
44
How about something entirely different, more along the lines of free agency? This should just be regarded as a general idea, with lots of possibilities for specifics.

At the end of the season, a team can sign up for a scouting combine. A scouting combine would consist of 10 teams (not necessarily from the same league) and 20 prospects (4 at each positions). The 20 prospects would be divided into 4 squads of 5 who would play a half in each of 3 games. So in Game 1: red+white v. blue+gold; Game 2: red+blue v. gold+white; Game 3: red+gold v. white+blue.

Games would be available for replay, etc.

After each game, each GM can request to have one skill revealed for each of 5 players. All GMs will be able to see this information.

After the 3rd game, GMs can rank from 0 to 5 players. Players who are ranked #1 by at least one team are selected, with ties broken either by lot or some ranking procedure. Once a team has a player their other picks are disregarded. Teams that miss out on their top ranked players skip to the 2nd pick. This process is repeated for the remaining picks.

Players that are passed over go into a 2nd chance pool. Teams can sign up for a 2nd chance scouting combine, that works just the same as the first combine, except it will be made up of players passed over in the first round combine. Players passed over this time, will go to a 3rd chance pool. If they wash out there, it is the end of their career.

The combines could happen at any time, so late comers such as myself won't be disadvantages. A team can sign up for a scouting combine when they are ready to participate, and it is a process than can be completed in a week. Teams have equal information, since they will be able to have seen all the players perform, plus have limited information about their skills. By mixing teams from different leagues, you mitigate the possible imbalance of a draft. where there might only be a few teams actively drafting in one league, and 16 teams in another.

From: Vikman

This Post:
00
1503.12 in reply to 1503.11
Date: 10/6/2007 3:51:45 AM
Overall Posts Rated:
11
This would take much too long. The offseason is only a week long and everything would have to be spaced out since not everyone logs in everyday. It's a good concept but I feel its too complex to implement.

From: jimrtex

This Post:
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1503.13 in reply to 1503.12
Date: 10/6/2007 6:28:20 AM
Overall Posts Rated:
44
Why does it have to take place in a one week off-season?

The whole idea is it is a process that takes about a week, executed when the GM is ready to go looking for a player. I just joined, and I think that most of the owners in my league are new like me. If a bunch don't bother with their draft list, then I may be able to get 3 5's. Or someone might join up a week after the draft and miss out completely.

Participation can be fairly inactive. Someone wants to go FA hunting, so they click on a button and are assigned to a scouting combine that starts on say Sunday, where they can see the players in the scouting combine, which would constitute names, height, age, and position. The first game would be played on Sunday and could be watched live or in replay. By Monday, GMs can ask for one player skill to be revealed. All GMs will be able to see this information. If a GM doesn't select a skill, it is just a little bit less information that is available.

The second game would be played on Tuesday, with another skill revealed on Wednessday. The third game would be played on Thursday with the 3rd skill revealed on Friday. GMs have until Saturday to order their top 5 picks, and they will know on Sunday who they acquired.

But let's expand this a little bit. Let's recycle all players. If a team is about to be replaced, dump all of its players in the FA pool. Any players that are fired also end up there.

The pool would have a fairly large depth (perhaps a minimum of 5 x the number of active teams), so that players who go in the FA pool don't recycle immediately. If the pool becomes too shallow, then new players will be generated.

New teams are given 12 players from the FA pool, and 6 combine credits, which will let them acquire other players of their choosing if they like. Existing teams will get 3 combine credits each season.

The combine players are selected from the FA pool, 20 players for 12 teams. The players that aren't selected from the combine are dumped back into the FA pool. A record would be kept of players rejected 3 times, who would be removed from the FA pool. Since a player has about 8/20 chances of being rejected, about 6.4% of players would be removed each season.

Perhaps a GM could participate in 2 or 3 combines at a time. If an existing team wanted to do their player acquisition at the end of the season they could do it in a week. Or they might spread it out over the season. New teams could take their time getting used to the game, and then start looking for some new players.

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