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43,122 users

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This Post:
66
228736.213 in reply to 228736.210
Date: 6/3/2013 7:36:36 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
Wow....That was fast....It took 5 months for BB to go from 43,117 to 39,988. Now it only took 3 weeks to go from 40K to 38.5K.....Yikes.

They should probably get rid of the "The world of BuzzerBeater is continually growing." sentence on the community page. Funny how that's the only sentence in bold too.

(http://www.buzzerbeater.com/community/overview.aspx)

This Post:
00
228736.214 in reply to 228736.213
Date: 6/3/2013 9:18:22 AM
Overall Posts Rated:
32293229
Wow....That was fast....It took 5 months for BB to go from 43,117 to 39,988. Now it only took 3 weeks to go from 40K to 38.5K.....Yikes.

They should probably get rid of the "The world of BuzzerBeater is continually growing." sentence on the community page. Funny how that's the only sentence in bold too.

(http://www.buzzerbeater.com/community/overview.aspx)


Well, but they *are* growing, when the data is filtered in certain ways. For example, every week the cumulative number of people who have ever signed up for the game has increased, so in terms of the number of people "touched" by BB at some point in the site's lifespan, it's growing. And if they account for new users after processing the removal of former users, it's definitely growing, with periodic episodes of account management reducing the numbers. ;)

From: brian

This Post:
00
228736.215 in reply to 228736.214
Date: 6/3/2013 9:25:39 AM
Overall Posts Rated:
576576
You forgot to apply the duplicate account multiplier It use to be .8934 but Joe Ka hasnt' updated it in awhile. You could use Wolph's estimate of .2783 which is a bit suspect but it's something.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: GM-hrudey

This Post:
44
228736.216 in reply to 228736.215
Date: 6/3/2013 9:31:57 AM
Overall Posts Rated:
32293229
You forgot to apply the duplicate account multiplier It use to be .8934 but Joe Ka hasnt' updated it in awhile. You could use Wolph's estimate of .2783 which is a bit suspect but it's something.


Are we still planning on eventually letting Wolph know that this was just a social experiment and that other than him, it's just the two of us running the other ~38k "teams?"

This Post:
00
228736.217 in reply to 228736.216
Date: 6/3/2013 6:34:18 PM
Overall Posts Rated:
596596
Just curious: Is there an easy way to see which countries are experiencing the highest rate of user turnover?

This Post:
00
228736.219 in reply to 228736.218
Date: 6/3/2013 10:04:31 PM
Overall Posts Rated:
596596
You got it. I'm referring to teams going bot due to managers dropping out of the league. The reason I ask is that if we could pinpoint the countries with the biggest drops in managers, we may gain some insight into what's going on with our decline in users over the past year. If it's primarily focused in the smaller (micro) nations, it may have more to do with the issues everyone is bringing up about micro nations starting teams in Div I or Div II, but if it's an even turnover percentage across the board, then it is safe to assume there is something larger going on driving people away. On the flip side, if there are some countries with increasing user bases, it wouldn't hurt to reach out to those managers and see if someone has successfully launched a social media campaign.

But it sounds like we can't really check into it since the data can't be broken out that way.

This Post:
00
228736.221 in reply to 228736.219
Date: 6/4/2013 1:34:59 AM
Overall Posts Rated:
13351335
Yes, you can see it from buzzermanager, if you click My Team > Flag Chasing .

This Post:
00
228736.223 in reply to 228736.222
Date: 6/5/2013 3:35:23 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
How exactly do you see the market changing, and what do you think needs to be changed to keep it balanced? Because I would think with both less supply and less demand, the balance would remain but it would be more imperfect (higher chance of deviation from the mean). Maybe some good players will be paid more for, because they become rare and the top is likely to stay the same. In the mean time, there will be less low-end competition, so it would be easier for starting teams to get the lesser players.

Just some thoughts from myself, but I'm interested to see how you see it.

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