I am not talking about my idea fixing the training problem. I am talking about keeping new users interested and nothing is worse than having a 3 week span of no pops as a new team. I have been here since season 7, I know that my player might not pop but his sub levels are increasing, but a newbie doesn't know that and these green arrow droughts are what makes newbies quit.
Newbies aren't going to have supporter, so if it's for supporters, it won't affect newbies anyways.
Imo, the main issue that needs to be solved is increasing the supply of good players. First, it's by fixing the training system. Then increase the supply in the draft. Then control inflation using Free Agent supply. A team should be able to have enough assets to compete in 6 - 24 months irl (based on how large their nation is), and the differences between teams should be understanding of the game (skills, tactics, etc.). I remember when I started, BC Tooroo was working on Princeton offense, and had a better understanding of it than most.
The second issue is LI dominance. LI dominance may be solved just by making training easier as well, since more teams would be able to try building SB teams. I'm banking on a strong SB team to solve a LI offense, but have been working on it for a year, and will need to wait another year before I can test it out.
Last edited by Fresh24 at 12/18/2016 9:12:52 PM