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Suggestions > Reward for Training Players

Reward for Training Players

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From: Apex

This Post:
33
301524.2 in reply to 301524.1
Date: 10/19/2019 1:24:13 AM
Atelier
IV.13
Overall Posts Rated:
423423
DMI (Deliberately Meaningless Index) doesn't actually impact player skill at all. It's in essence Salary x Game Shape.

It's useful for training to see if a player has been receiving any, and it's useful for seeing how high of game shape a player is within their interval (8 could mean 8.1 or 8.9).

However, game shape plays no real role in how good a player is. You could have a donkey big at 15 in every big skill with 80 TSP hit 1,500,000 DMI while a balanced SF hits 120 TSP and barely scratches 800,000 DMI. However, the SF a much better player in most scenarios and will play better, he will have a lower salary resulting in a lower DMI.

I think therefore your suggestion is not useful and you might want to rethink that idea with this knowledge and likely how you scout opposing players in the future.

This Post:
00
301524.3 in reply to 301524.1
Date: 10/19/2019 4:39:31 AM
Le Cotiche
III.1
Overall Posts Rated:
778778
the reward for training is being able to go over salary cap without penalty

i don't know if giving draftees a faster training would be good

This Post:
00
301524.5 in reply to 301524.4
Date: 10/19/2019 11:27:28 AM
Le Cotiche
III.1
Overall Posts Rated:
778778
in theory the merchandising boost is already there

Last edited by mark_lenders at 10/19/2019 11:27:43 AM

This Post:
00
301524.7 in reply to 301524.6
Date: 10/19/2019 12:43:42 PM
Le Cotiche
III.1
Overall Posts Rated:
778778
i think there's also a boost for players you drafted who play in games
there's a thread in global for homegrown teams and they have monster merchandise numbers

or you mean players you buy and train? (which i'd love by the way, as i always do that. my draftees usually suck)

Last edited by mark_lenders at 10/19/2019 12:44:11 PM