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Season 22

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From: Jason

This Post:
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230669.195 in reply to 230669.192
Date: 2/14/2013 11:50:39 AM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
...arizona (the real one...)
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Glad to see you're not still bitter about last season.

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Way to attempt to straighten out your image and make everyone think you're still not a prick.

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I don't need to convince anyone of anything but I thought you overreacted last year and if you make snide comments, I'll call you out.

.


Children....Don't make me pull this car over!!

Last edited by Jason at 2/14/2013 12:04:38 PM

This Post:
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230669.196 in reply to 230669.194
Date: 2/14/2013 12:04:46 PM
Overall Posts Rated:
5454
Nothing I said is inappropriate. I think I explained it out what I meant ..but just in case. I am NOT suggesting the reason he is one of best ever is because of injuries. Haha. I am saying it is another component that can add to someone's success.

The more things to worry about (variables) helps a more skilled GM. If we only had to worry about 5 players and 48 minutes ....anyone could be good. Now add training ...well GM has to be better. Now add ....budget ....GM has to be better. Now add (etc). The more elements added = the more skill a GM has to have to be the best. Injuries is just another aspect for me personally. Window Lickers...to comment on that season...was hit the hardest I have seen. But at the same time, Window Lickers is helping my point as well. Look at him now. He is always very good, an excellent manager and it didn't stop him. Sure you could say his talent was going to get him there anyway and only a matter of time, but again, just something to think about here.

I see injuries as just another aspect of the game and you have to do things to develop around it, just like in real-life. Let's go back to Derrick Rose for a minute. Bulls grab guys to hold them over, figuring in budget, should we get rid of someone to get under cap next year, set up for future run, (x1000). They don't get to say ...let's get rid of injuries because its not fair. I hate comparing to "real-life" by the way.

Yes change it ....but how? Anyone can complain. I do agree to tweak it, but its 10x harder to come up with something. Here is my idea .... (and im sure its been said before but I take full credit even if you show me proof someone else said it).

Have injury ratings somehow. Say ...John Madden football and "INJ" attribute. If the guy is a "50" with injuries ....you know he is more likely to be injured and you can plan accordingly. He could get injured ..he may not ..but at least you know where you stand with that individual . Now I can give King Drive his sort of controlled randomness with this. If the person is 93 for injury ..then you know he is pretty healthy dude and less likely to be injured.

Another way to help and sings more of a Buzzerbeater tune is to add a training thing for him to help with injuries, like stamina or Free throw. Or maybe just have stamina make injuries better at the same time as a sort of lump sum. Each stamina pops ....less likely to be injured. And I have no idea if buzzerbeater already has something in place for injuries on who is more likely to be injured or if 100% complete random at all times. .......just brainstorming my sweet dudes.

Last edited by Burger Chef at 2/14/2013 12:13:49 PM

This Post:
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230669.197 in reply to 230669.193
Date: 2/14/2013 12:23:29 PM
Overall Posts Rated:
5454
Cacti ....$8 wine goes with anything. It goes especially well with a second bottle of $8 wine. Oh my god ...how much did I drink last night?

This Post:
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230669.198 in reply to 230669.196
Date: 2/14/2013 1:16:24 PM
Overall Posts Rated:
576576
Nothing I said is inappropriate. I think I explained it out what I meant ..but just in case. I am NOT suggesting the reason he is one of best ever is because of injuries. Haha. I am saying it is another component that can add to someone's success.


fwiw, i didnt read it as a shot at me, so no worries. shout to j for having my back just in case tho *fist bump*

ive won but i dont think that makes me the greatest manager. i started early, got ahead from the few that started at the same time and i have managed my competitive advantage as well as I could. there's better managers than me in BB and i def havent figured out how to manage injuries better than others. it sure helps having better players and more money though.

As for the "decides results" ...bingo. I am ok with that and that is the breaks in my opinion.


thats what it comes down to, so we're at 'agree to disagree', which is fair

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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230669.199 in reply to 230669.198
Date: 2/14/2013 2:49:46 PM
Overall Posts Rated:
5454
well said. fair enough.

This Post:
11
230669.200 in reply to 230669.194
Date: 2/14/2013 5:07:04 PM
Overall Posts Rated:
129129
Jason, thanks for the shout out for the Riverdogs, but you know, maybe that final game simply showed that I'm not a very good manager. If I hadn't had the injured Ya'akobovitch backing up two players, then we probably would have won. I kind of vacillate about these BB injuries. Many of the long-time managers, like Brian, for example, remember when BB cut the injury time in half! Many of us who also play Hattrick like the way HT handles injuries. A player might need to come out of a game, but be able to play before his "scheduled" time off. He might not be able to go at full strength—he's termed "bruised"—but he can still play. And to my knowledge, a player is rarely (never?) out more than what his profile says. As Jason has pointed out, that 2-week injury in BB can actually be nearly 3 weeks. Ugh!

Pappy
From: AZ
This Post:
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230669.201 in reply to 230669.200
Date: 2/14/2013 5:37:49 PM
Overall Posts Rated:
134134
The injury system needs to be changed. There needs to be some fail safes put into place at the absolute minimum. This pic is a game that happened to me back in D3.

(http://i.imgur.com/2JcQuzx.jpg)

The difference between injuries in BB and injuries in real life, is that in real life you don't just cut a player because he's hurt. In football you can have a clause in your contract to drop someones salary (by half at most) if they're put on IR. Teams do this for flexibility with the salary cap. I had a 200k a week player this season get a 4 week injury. If he had not sold, I would have cut him. That would have been 800k down the drain with zero production (possibly a million if his injury stretched past the financial update). I couldn't afford to keep him around and lose games.

The game after he got hurt, another player got a 2 week injury. We need some fail safes. Perhaps there should be a limit to how many injuries a team can get, or a salary threshold, if 15% of the teams total payroll is hurt then nobody can get hurt until he's back.

From: brian

To: AZ
This Post:
11
230669.202 in reply to 230669.201
Date: 2/14/2013 5:56:21 PM
Overall Posts Rated:
576576
This pic is a game that happened to me back in D3.


for real, check out this game, this clown almost pulled off an upset (http://i.imgur.com/Yfyxsig.png)

Last edited by brian at 2/14/2013 5:56:44 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: ardain

This Post:
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230669.203 in reply to 230669.202
Date: 2/14/2013 7:47:19 PM
Overall Posts Rated:
3333
What it wasn't Nemesio injured? Odd...

This Post:
11
230669.204 in reply to 230669.192
Date: 2/14/2013 8:52:47 PM
Overall Posts Rated:
8888
I don't need to convince anyone of anything but I thought you overreacted last year and if you make snide comments, I'll call you out.

PS: You spent a lot more money than I did to be little more than an afterthought yourself. We'll see how it goes next season when I fill out my roster.



The cup. You got free league wins while the better teams kept advancing.

This Post:
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230669.205 in reply to 230669.200
Date: 2/14/2013 10:10:11 PM
Overall Posts Rated:
744744
Jason, thanks for the shout out for the Riverdogs, but you know, maybe that final game simply showed that I'm not a very good manager. If I hadn't had the injured Ya'akobovitch backing up two players, then we probably would have won. I kind of vacillate about these BB injuries. Many of the long-time managers, like Brian, for example, remember when BB cut the injury time in half! Many of us who also play Hattrick like the way HT handles injuries. A player might need to come out of a game, but be able to play before his "scheduled" time off. He might not be able to go at full strength—he's termed "bruised"—but he can still play. And to my knowledge, a player is rarely (never?) out more than what his profile says. As Jason has pointed out, that 2-week injury in BB can actually be nearly 3 weeks. Ugh!


Let's not forget that it's unlikely Harper even makes the finals that season if I hadn't lost Billingsley to injury in the semis. But regardless of that, the only way either of us had a chance to beat you was that injury in game 3.

That's not really why I'm replying. It's your point about injuries already being reduced by half a long time ago. I can recall an NBBA season when Wake Forest had nearly his entire team go down for ridiculous lengths, (I don't remember the specifics, but there were a couple of +6 in there) forcing him to do a full reboot.

And since you brought up HT, I'm assuming by your summation of injuries over there that you've never had a really old player get injured. A lot of guys over 38 never heal and gradually worsen and stay at +8 forever (assuming you don't use the "cheat" and make them into trainers)... ;)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
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