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Season 22

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This Post:
22
230669.191 in reply to 230669.190
Date: 2/14/2013 11:20:43 AM
Overall Posts Rated:
7878
Before I start, I have some strong feelings about injuries, and I don’t have time to post any more about it, so this will be all I say, but I at least wanted to voice my opinion. I understand smart people can have different opinions on this, and I am fine with it.

My opinion, I hate injuries and they should be eliminated from BB. Why isn’t the GE random enough without injuries? I mean really, if two teams with somewhat equal talent played 10 games, every statistic would be different for each team and each player. Weaknesses would be exposed, and the better team would win most but not all of the games. That is good enough for me, and I don’t think bombshell injury randomness, that can destroy an entire season’s (or more) planning, make the game better.

As a good example, I always look back to Season 15 in III.5 (I’m sure BC remembers), when I lost my PG for the season in the 1st round of the POs (against BC), and then in the 1st game of the finals when I lost 2 SGs to injuries and an SG to an ejection, and then in the 3rd game of the finals I lost my best player to another injury. I know it is one example and it is clouded with my own personal experience, but I still think these types of outrageous displays of randomness have no place in BB.

This Post:
00
230669.192 in reply to 230669.183
Date: 2/14/2013 11:22:46 AM
Arizona Cacti
III.8
Overall Posts Rated:
276276
I don't need to convince anyone of anything but I thought you overreacted last year and if you make snide comments, I'll call you out.

PS: You spent a lot more money than I did to be little more than an afterthought yourself. We'll see how it goes next season when I fill out my roster.

This Post:
00
230669.193 in reply to 230669.182
Date: 2/14/2013 11:26:56 AM
Arizona Cacti
III.8
Overall Posts Rated:
276276
Excellent points and actually I think injuries should remain as they are partially for those reasons. I have to wonder though... what $8 wine do you pair with burgers??

This Post:
11
230669.194 in reply to 230669.190
Date: 2/14/2013 11:39:27 AM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125


You have quite a track record on this game, so I am surprised you are not on this side of the fence. Meaning, you have learned to make do, great with lineups, depth, etc ...with injuries like they are now. We all get hit with them and we all have benefited from them but being a better GM overall ....this has probably added more distance between you and your opponents just like other things have. That is me suggesting if injuries are gone ...would you be as successful on your full resume? That is not a challenge ...it is more of a compliment because you have dealt with all the things that come with having injuries on this game (doctor salaries, depth chart, "what if my center goes down..do I have coverage?).Just a thought there ...because i think the more of the randomness actually separates the more skilled from the unskilled.


You know I like you Burger Dude, and enjoy your posts, but there is some serious silliness in this post. Saying that a guy might not be as successful if we didn't have injuries is really innapropriate. Unless of course, you have gone back through all of his successfu seasons, and found that the majority of his success/championships have come as a result of his teams good health, and his opponents injuries.

If you are a purist so to speak, and believe in the EA Sports philosophy, "If it's in the game, it's in the game!"...okay, fine...I don't fault that. But in this instance injuries (for the most part) affect everyone equally, (some might argue they have it worse than others), so by eliminating injuries, everyone would also be affected the same. So looking back on a guys resume, it's fair to say, that any impact would have been felt across the board by everyone, and impact everyone similarly.

That said, my gripe about injuries like i previously stated is that multiple facets of this game are tied to a players minutes on the court. Minutes on the court affect Game Shape, Training, Experience, in addition to ratings, team performance, and the end game result. So an injury makes it impossible to achieve success in any of the 1st 3 thingso on that list, and hampers the 2nd 3 things on that list.

Then, on top of that, this game is played in real time....so like Window Lickers said, you can go an entire season, dominating or playing excellent, and a random injury can negate nearly 4 months ( 4 real life months) of effort, energy, and success. Again, this is a game, it's supposed to be fun....all that does is piss people off, suck the fun out of it, and in some cases make them quit.

Back in Season 17, Pappy all but had the finals wrapped up....He had the best team in the league, and an injury in the first minute of the game totally changed that game, and he ended up losing by a single point on his own home court. The team that beat him really didn't expect to win, wasn't ready to promote to the NBBA, relegated the following season and is now in D3.

Just like real life, shit happens...but goodness, again, this is supposed to be a fun game...and when injuries change the entire dynamic of a game, league, or season, I just don't find any fun in that. Some great past BB players have quit because untimely injuries derailed months of work. So it just seems to me if you have something, like injuries....and you'll never hear the following response "Ohhhh man, you should have seen my game last, it was so cool...we were right there, about to win, and then one of my players got injured, and we lost the glame....Man that was realistic....I love it!".....and on top of that, actually causes some people to quit the game...I think some of change should be made.

Last edited by Jason at 2/14/2013 12:01:25 PM

From: Jason

This Post:
00
230669.195 in reply to 230669.192
Date: 2/14/2013 11:50:39 AM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
...arizona (the real one...)
_______________________________________________________________________


Glad to see you're not still bitter about last season.

______________________________________________________________________

Way to attempt to straighten out your image and make everyone think you're still not a prick.

______________________________________________________________________

I don't need to convince anyone of anything but I thought you overreacted last year and if you make snide comments, I'll call you out.

.


Children....Don't make me pull this car over!!

Last edited by Jason at 2/14/2013 12:04:38 PM

This Post:
00
230669.196 in reply to 230669.194
Date: 2/14/2013 12:04:46 PM
Overall Posts Rated:
5454
Nothing I said is inappropriate. I think I explained it out what I meant ..but just in case. I am NOT suggesting the reason he is one of best ever is because of injuries. Haha. I am saying it is another component that can add to someone's success.

The more things to worry about (variables) helps a more skilled GM. If we only had to worry about 5 players and 48 minutes ....anyone could be good. Now add training ...well GM has to be better. Now add ....budget ....GM has to be better. Now add (etc). The more elements added = the more skill a GM has to have to be the best. Injuries is just another aspect for me personally. Window Lickers...to comment on that season...was hit the hardest I have seen. But at the same time, Window Lickers is helping my point as well. Look at him now. He is always very good, an excellent manager and it didn't stop him. Sure you could say his talent was going to get him there anyway and only a matter of time, but again, just something to think about here.

I see injuries as just another aspect of the game and you have to do things to develop around it, just like in real-life. Let's go back to Derrick Rose for a minute. Bulls grab guys to hold them over, figuring in budget, should we get rid of someone to get under cap next year, set up for future run, (x1000). They don't get to say ...let's get rid of injuries because its not fair. I hate comparing to "real-life" by the way.

Yes change it ....but how? Anyone can complain. I do agree to tweak it, but its 10x harder to come up with something. Here is my idea .... (and im sure its been said before but I take full credit even if you show me proof someone else said it).

Have injury ratings somehow. Say ...John Madden football and "INJ" attribute. If the guy is a "50" with injuries ....you know he is more likely to be injured and you can plan accordingly. He could get injured ..he may not ..but at least you know where you stand with that individual . Now I can give King Drive his sort of controlled randomness with this. If the person is 93 for injury ..then you know he is pretty healthy dude and less likely to be injured.

Another way to help and sings more of a Buzzerbeater tune is to add a training thing for him to help with injuries, like stamina or Free throw. Or maybe just have stamina make injuries better at the same time as a sort of lump sum. Each stamina pops ....less likely to be injured. And I have no idea if buzzerbeater already has something in place for injuries on who is more likely to be injured or if 100% complete random at all times. .......just brainstorming my sweet dudes.

Last edited by Burger Chef at 2/14/2013 12:13:49 PM

This Post:
00
230669.197 in reply to 230669.193
Date: 2/14/2013 12:23:29 PM
Overall Posts Rated:
5454
Cacti ....$8 wine goes with anything. It goes especially well with a second bottle of $8 wine. Oh my god ...how much did I drink last night?

This Post:
11
230669.198 in reply to 230669.196
Date: 2/14/2013 1:16:24 PM
Overall Posts Rated:
576576
Nothing I said is inappropriate. I think I explained it out what I meant ..but just in case. I am NOT suggesting the reason he is one of best ever is because of injuries. Haha. I am saying it is another component that can add to someone's success.


fwiw, i didnt read it as a shot at me, so no worries. shout to j for having my back just in case tho *fist bump*

ive won but i dont think that makes me the greatest manager. i started early, got ahead from the few that started at the same time and i have managed my competitive advantage as well as I could. there's better managers than me in BB and i def havent figured out how to manage injuries better than others. it sure helps having better players and more money though.

As for the "decides results" ...bingo. I am ok with that and that is the breaks in my opinion.


thats what it comes down to, so we're at 'agree to disagree', which is fair

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
230669.199 in reply to 230669.198
Date: 2/14/2013 2:49:46 PM
Overall Posts Rated:
5454
well said. fair enough.

This Post:
11
230669.200 in reply to 230669.194
Date: 2/14/2013 5:07:04 PM
Overall Posts Rated:
129129
Jason, thanks for the shout out for the Riverdogs, but you know, maybe that final game simply showed that I'm not a very good manager. If I hadn't had the injured Ya'akobovitch backing up two players, then we probably would have won. I kind of vacillate about these BB injuries. Many of the long-time managers, like Brian, for example, remember when BB cut the injury time in half! Many of us who also play Hattrick like the way HT handles injuries. A player might need to come out of a game, but be able to play before his "scheduled" time off. He might not be able to go at full strength—he's termed "bruised"—but he can still play. And to my knowledge, a player is rarely (never?) out more than what his profile says. As Jason has pointed out, that 2-week injury in BB can actually be nearly 3 weeks. Ugh!

Pappy
From: AZ
This Post:
00
230669.201 in reply to 230669.200
Date: 2/14/2013 5:37:49 PM
Overall Posts Rated:
134134
The injury system needs to be changed. There needs to be some fail safes put into place at the absolute minimum. This pic is a game that happened to me back in D3.

(http://i.imgur.com/2JcQuzx.jpg)

The difference between injuries in BB and injuries in real life, is that in real life you don't just cut a player because he's hurt. In football you can have a clause in your contract to drop someones salary (by half at most) if they're put on IR. Teams do this for flexibility with the salary cap. I had a 200k a week player this season get a 4 week injury. If he had not sold, I would have cut him. That would have been 800k down the drain with zero production (possibly a million if his injury stretched past the financial update). I couldn't afford to keep him around and lose games.

The game after he got hurt, another player got a 2 week injury. We need some fail safes. Perhaps there should be a limit to how many injuries a team can get, or a salary threshold, if 15% of the teams total payroll is hurt then nobody can get hurt until he's back.

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