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Season 22

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This Post:
00
230669.181 in reply to 230669.180
Date: 2/13/2013 11:32:32 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
...arizona (the real one...)


Glad to see you're not still bitter about last season.

This Post:
55
230669.182 in reply to 230669.180
Date: 2/13/2013 11:41:52 PM
Overall Posts Rated:
5454
I like this idea better myself, but only just better. Looking through the forums, the common theme is that people just can't deal with the unknown, which is one of the big reason why I like this game. No unknowns = people figuring out the math super quick and nothing is in that gray area. I love that they changed training a couple of years ago. "Elasticity" parameters were added to where we can't just train ID (for example) and get ID over and over. Now? You have to build up surrounding things in order to keep going in ID. 10% of our training we don't know where it goes. So what the hell am I saying? If you don't have randomness, and the unknown, then you are leaving things to pure math and that is boring as F. I think with relation to games and sports in general ...if you know X + X = answer ...then it is sophomoric. I mean that. Injuries happen. We can't sit on "every 3 weeks they will pop in X" or 15 OD > 14 JS so I should win that matchup! (or whatever). Yes...tweak injuries, but have injuries. Coaching happens, lineups happen, building players that match each other, etc. I know I will get the "how does this relate" comments but my general thought is people just can't stand the log in the road. It all relates on this game ...especially a high-stat game where numbers really matter. I also see all these comments about "its not like real life!" ..well ok...it isnt (and who says this game owes you that?). But...let's say it is. Ask the Chicago Bulls about Derrick Rose ... and the couple weeks last year where Lebron has a bad thumb, Chris Paul has bad knees and misses 4-5 games, Amare Stoudamire, Rondo out for the year, etc, etc, etc. Yes, it is realistic and there are real-life NBA fans out there saying, "yeah but...if my guy wasn't injured then .....". It's a pill to swallow but I think injuries add to this game, not take away (even in its current form). They do suck when you have them, and I've been bitten by the bug a few times where it cost me, but ....randomness is great. It creates extra stories and "what ifs" and "next year!". The bottle of wine I just drank was $8 ...I know you were wondering.

This Post:
00
230669.183 in reply to 230669.181
Date: 2/13/2013 11:48:37 PM
Overall Posts Rated:
8888
...arizona (the real one...)


Glad to see you're not still bitter about last season.


Way to attempt to straighten out your image and make everyone think you're still not a prick.

Looking at what has happened THIS SEASON alone, you won't even be an afterthought.

This Post:
00
230669.184 in reply to 230669.182
Date: 2/14/2013 12:02:34 AM
Overall Posts Rated:
8888
I'm glad you splurged on a weekday, the day before the "big VD" no less.

Something I forgot to add, by making it a per game injury penalty rather than a per week penalty, it adds another tactical planning dimension. Do you go all super old players with the experience for cheap with a small squad like Reston this season? The injury being per game means not playing in a friendly or cup match would/could prolong the time the player is out. Of course, this punishes teams that try to have fewer players, but better players to win league and disregard cup/ training. I don't think that is a bad thing. If nobody trains players, then there is nobody to buy/ upgrade/ replace/ etc. Training is not only important to the individual team, but to the game as a whole. That said, I haven't had a real training program in a few seasons, usually I just train people out of position. The past two weeks I tried one position training and each week d/t injuries and fouling and blow outs, couldn't get 2 people with 48 mins and had to switch to 2 pos training...

From: Jason

This Post:
00
230669.186 in reply to 230669.185
Date: 2/14/2013 12:15:12 AM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
but I think this was the best post of the season.


hmmm, I thought this (http://www.buzzerbeater.com/community/forum/read.aspx?thr...) was the best post of the season :-)

This Post:
00
230669.187 in reply to 230669.185
Date: 2/14/2013 12:19:34 AM
Overall Posts Rated:
598598
I wholeheartedly disagree with the content, but I think this was the best post of the season.

Funny, I wholeheartedly agree with Burger Chef's content, but it was a gawdawful wall of text post.

Group hug!
This Post:
00
230669.188 in reply to 230669.187
Date: 2/14/2013 8:19:30 AM
Overall Posts Rated:
5454
Free-$8 bottle of wine = wall post, small chance of injury, 100% chance you forget to brush teeth before bed.
$9-$12 = up to two paragraph indentations
$13-$19 = a semi-normal looking post with a few run on sentences
$20+ = complete normalcy


This Post:
11
230669.189 in reply to 230669.182
Date: 2/14/2013 8:46:35 AM
Overall Posts Rated:
576576
If you don't have randomness, and the unknown, then you are leaving things to pure math and that is boring as F


This isn't about randomness as that cant be balanced out in other ways. Its about a feature that is random to the point it decides results, not just influences them. You can try building a deep roster and hire a level 7 doctor but that only works if your opponents superior 8 rotation without any depth takes an injury.

I'd prefer more consistent randomness than what we get from injuries. Turn up in game randomness, game shape and then turn down (or out) injuries.

Ask the Chicago Bulls about Derrick Rose ...It's a pill to swallow


In BB world it's an unnecessary pill, particularly as its implemented (why is a player only injured in-game or at least 3 games, nothing in between?). A good balance of random is required to keep us logging in, it doesn't have to be through injuries.

I'd rejoice if they found a cure for long term injuries. I, and many other Bulls fans, have watched a lot less basketball with Rose out.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
230669.190 in reply to 230669.189
Date: 2/14/2013 9:45:39 AM
Overall Posts Rated:
5454
I live in Chicago ...so I know of your pain (but enjoy it since a Celts fan! The pain of a worse team, NOT Rose being out ...that is not funny business). I'm sure you have posted about this before since you are in this forum talking about it, so what are some good ideas out there to fix? I know these are all personal opinions, but not having injuries is not a good idea, so I don't want to hear it!

As for the "decides results" ...bingo. I am ok with that and that is the breaks in my opinion. Consistent randomness is not randomness at all. Again, this falls under people not liking what they can't see. I know we have injuries, but I want to know when we have them and for how long. (I want to know exactly when my players pop during OD training!etc)

You have quite a track record on this game, so I am surprised you are not on this side of the fence. Meaning, you have learned to make do, great with lineups, depth, etc ...with injuries like they are now. We all get hit with them and we all have benefited from them but being a better GM overall ....this has probably added more distance between you and your opponents just like other things have. That is me suggesting if injuries are gone ...would you be as successful on your full resume? That is not a challenge ...it is more of a compliment because you have dealt with all the things that come with having injuries on this game (doctor salaries, depth chart, "what if my center goes down..do I have coverage?).Just a thought there ...because i think the more of the randomness actually separates the more skilled from the unskilled.

Last edited by Burger Chef at 2/14/2013 9:56:20 AM

This Post:
22
230669.191 in reply to 230669.190
Date: 2/14/2013 11:20:43 AM
Overall Posts Rated:
7878
Before I start, I have some strong feelings about injuries, and I don’t have time to post any more about it, so this will be all I say, but I at least wanted to voice my opinion. I understand smart people can have different opinions on this, and I am fine with it.

My opinion, I hate injuries and they should be eliminated from BB. Why isn’t the GE random enough without injuries? I mean really, if two teams with somewhat equal talent played 10 games, every statistic would be different for each team and each player. Weaknesses would be exposed, and the better team would win most but not all of the games. That is good enough for me, and I don’t think bombshell injury randomness, that can destroy an entire season’s (or more) planning, make the game better.

As a good example, I always look back to Season 15 in III.5 (I’m sure BC remembers), when I lost my PG for the season in the 1st round of the POs (against BC), and then in the 1st game of the finals when I lost 2 SGs to injuries and an SG to an ejection, and then in the 3rd game of the finals I lost my best player to another injury. I know it is one example and it is clouded with my own personal experience, but I still think these types of outrageous displays of randomness have no place in BB.

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