BuzzerBeater Forums

USA - II.4 > Season 22

Season 22

Set priority
Show messages by
This Post:
00
230669.177 in reply to 230669.166
Date: 2/13/2013 1:43:54 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
I feel for you...injuries suck. I'm a firm believer that injuries add nothing to the game, and make the game less fun.

It's funny how real leagues (players/coaches/doctors/commissioners/etc..) work tirelessly to minimize or eliminate injuries. While BB strives not only to add them, but to make them last even longer than estimated.

BB developer as David Stern: "Our players are simply too healthy. Fans are enjoying the season far more than we're comfortable with. We need to start injuring our players, then subsequently forbiding them from playing at anything less than 100% health."

Remembered that you love self quoting, so I've got to take advantage of the opportunity! (234939.13)
As an aside... it's also absurd how injury prone players are in BB. Considering an entire year in their virtual life consists of only around 11(?) 70 minute weeks basically. Plus playoffs if applicable. Even more galling... most of those games you're telling the players to take it easy. And you aren't even training the majority of your team during games/ off-days either.
-shikago, 2013

From: shikago

This Post:
55
230669.178 in reply to 230669.172
Date: 2/13/2013 1:53:39 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
I think inlcuding things like injuries make sense for realism

This game is so horribly unrealistic in so many ways... BB clearly isn't intended to be some hyper-realistic college or NBA basketball simulation. I can sort of understand the appeal of single game injuries. Or perhaps even 1 week injuries (especially if you roll the dice & go with a minimal doctor). But having players out for 1 1/2 real life months... is beyond awful. Just because something can happen in real life doesn't mean it needs to be added here. Or does it?....


Player refuses to sign with your team because his wife prefers to live in NY or LA. Fans are reminded that their town sucks. Fan survey & merchandise $ drops by half.


Player drives drunk leaving your arena and kills pregnant woman. GM fine of $1million+, player is suspended for life, and -50% draft scouting since you're too busy dealing with a wrongful death suit & various criminal issues.
To try to reduce GM fine, you argue that a fetus isn't a person. Protesters block entrances to stadium lowering attendance. Protesters also block delivery of hotdogs. Merchandise -20%, Training -10%
Case gets appealed to the Supreme Court. Justice Sonia Sotomayor recuses herself after admitting to owning one of your team's jerseys. The media attention & stress ages your players an extra season. Protestors continue to lower attendance & free agents refuse to sign with your team. But no publicity is bad publicity... jersey sales increase nationwide x%.
You lose the case since you had a lawyer with the wrong specialty. Roe vs. Wade is overturned. Angry mobs kill half your team & you are unable to find staff willing to work for you. (you probably go deep into bankruptcy at this point, so game over)


Your star PF is diagnosed with urinary incontinence. And refuses to wear adult diapers. Player is forced to leave court during high pressure moments of games. & 50% chance of all scrimmages scheduled being cancelled at other teams' arenas should they find out.


Theo Bar is cast in a reboot of Matlock. II.4 teams receive a 1% increase in revenue
Ratings for Matlock 2.0 are awful... Theo fails to raise the Bar in terms of acting. II.4 revenue goes back to normal.






Last edited by shikago at 2/13/2013 1:56:16 AM

From: lathrop
This Post:
00
230669.180 in reply to 230669.179
Date: 2/13/2013 11:01:29 PM
Overall Posts Rated:
8888
I really really hate the injuries, but only when they happen to me. I am sure almost every team that played arizona (the real one...) this season and was watching live at one point thought, well, if something weird happens to bland, like an early double tech or injury, I might have a chance. When I see the team I am playing has an injury to a key player, I think, "sweet, free win, better adjust my line-up to account for blowout time and proper training". That's kind of weak. I think injuries should be a part of the game. If they aren't, then a counter would be slower and/or more abrupt larger swings in player gameshape that have less to do with playing time. I would rather keep gameshape how it works and make a simple change to the injury situation. Instead of the +1 or +9 meaning number of weeks injured, it should be number of games missed. I think that's a change most would welcome and would partially calm the anti-injury folk.

This Post:
00
230669.181 in reply to 230669.180
Date: 2/13/2013 11:32:32 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
...arizona (the real one...)


Glad to see you're not still bitter about last season.

This Post:
55
230669.182 in reply to 230669.180
Date: 2/13/2013 11:41:52 PM
Overall Posts Rated:
5454
I like this idea better myself, but only just better. Looking through the forums, the common theme is that people just can't deal with the unknown, which is one of the big reason why I like this game. No unknowns = people figuring out the math super quick and nothing is in that gray area. I love that they changed training a couple of years ago. "Elasticity" parameters were added to where we can't just train ID (for example) and get ID over and over. Now? You have to build up surrounding things in order to keep going in ID. 10% of our training we don't know where it goes. So what the hell am I saying? If you don't have randomness, and the unknown, then you are leaving things to pure math and that is boring as F. I think with relation to games and sports in general ...if you know X + X = answer ...then it is sophomoric. I mean that. Injuries happen. We can't sit on "every 3 weeks they will pop in X" or 15 OD > 14 JS so I should win that matchup! (or whatever). Yes...tweak injuries, but have injuries. Coaching happens, lineups happen, building players that match each other, etc. I know I will get the "how does this relate" comments but my general thought is people just can't stand the log in the road. It all relates on this game ...especially a high-stat game where numbers really matter. I also see all these comments about "its not like real life!" ..well ok...it isnt (and who says this game owes you that?). But...let's say it is. Ask the Chicago Bulls about Derrick Rose ... and the couple weeks last year where Lebron has a bad thumb, Chris Paul has bad knees and misses 4-5 games, Amare Stoudamire, Rondo out for the year, etc, etc, etc. Yes, it is realistic and there are real-life NBA fans out there saying, "yeah but...if my guy wasn't injured then .....". It's a pill to swallow but I think injuries add to this game, not take away (even in its current form). They do suck when you have them, and I've been bitten by the bug a few times where it cost me, but ....randomness is great. It creates extra stories and "what ifs" and "next year!". The bottle of wine I just drank was $8 ...I know you were wondering.

This Post:
00
230669.183 in reply to 230669.181
Date: 2/13/2013 11:48:37 PM
Overall Posts Rated:
8888
...arizona (the real one...)


Glad to see you're not still bitter about last season.


Way to attempt to straighten out your image and make everyone think you're still not a prick.

Looking at what has happened THIS SEASON alone, you won't even be an afterthought.

This Post:
00
230669.184 in reply to 230669.182
Date: 2/14/2013 12:02:34 AM
Overall Posts Rated:
8888
I'm glad you splurged on a weekday, the day before the "big VD" no less.

Something I forgot to add, by making it a per game injury penalty rather than a per week penalty, it adds another tactical planning dimension. Do you go all super old players with the experience for cheap with a small squad like Reston this season? The injury being per game means not playing in a friendly or cup match would/could prolong the time the player is out. Of course, this punishes teams that try to have fewer players, but better players to win league and disregard cup/ training. I don't think that is a bad thing. If nobody trains players, then there is nobody to buy/ upgrade/ replace/ etc. Training is not only important to the individual team, but to the game as a whole. That said, I haven't had a real training program in a few seasons, usually I just train people out of position. The past two weeks I tried one position training and each week d/t injuries and fouling and blow outs, couldn't get 2 people with 48 mins and had to switch to 2 pos training...

From: Jason

This Post:
00
230669.186 in reply to 230669.185
Date: 2/14/2013 12:15:12 AM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
but I think this was the best post of the season.


hmmm, I thought this (http://www.buzzerbeater.com/community/forum/read.aspx?thr...) was the best post of the season :-)

This Post:
00
230669.187 in reply to 230669.185
Date: 2/14/2013 12:19:34 AM
Overall Posts Rated:
598598
I wholeheartedly disagree with the content, but I think this was the best post of the season.

Funny, I wholeheartedly agree with Burger Chef's content, but it was a gawdawful wall of text post.

Group hug!
Advertisement