BuzzerBeater Forums

USA - II.4 > Season 22

Season 22

Set priority
Show messages by
From: Jason

This Post:
00
230669.171 in reply to 230669.169
Date: 2/9/2013 9:31:38 PM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
[

Now my goal is to load up with a bunch of salary for this year's POs, and try to beat Jason.




Crap! just when I ran out of deodorant too...you are going to make me sweat this out :-( I better get to Walmart!

That's a crazy sale! Nice job (although i wish that happened about 4 weeks from now ;)}

From: Jason

This Post:
00
230669.172 in reply to 230669.170
Date: 2/9/2013 9:35:53 PM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
Come join the club (unfortunately a minority) of folks that would prefer not to unnecessarily relive the joys of real life injuries in the fantasy/sim world.

(215737.1)
I can't believe that frickin' poll. It's just disappointing...and this post (215737.7), where the guy can't even fathom you would make such a suggestion...it makes me want to punch that guy.



I agree! I have played all kinds of sports games, and in general, I think inlcuding things like injuries make sense for realism...but in a game like this, where GS, minute management, and training are tied together, combined with the fact this game is played in real time...I think Injuries do nothing but add frustration, and suck the fun out of the game.

From: ardain

This Post:
00
230669.173 in reply to 230669.172
Date: 2/9/2013 9:40:43 PM
Overall Posts Rated:
3333
Lucky injury recovery on Bland - that could have been painful~

From: Jason

This Post:
00
230669.174 in reply to 230669.173
Date: 2/9/2013 9:42:21 PM
Arizona Desert Storm
III.1
Overall Posts Rated:
11251125
Lucky injury recovery on Bland - that could have been painful~


Yeah, that's what i get for messing with my Doctor late in the season....seems like anytime i buy a new Dr. I get an injury. Trying to save 9K a week almost blew the whole season.

This Post:
00
230669.175 in reply to 230669.174
Date: 2/9/2013 9:58:19 PM
Overall Posts Rated:
1111
Tasty Burgers

This Post:
11
230669.176 in reply to 230669.175
Date: 2/10/2013 9:58:03 AM
Overall Posts Rated:
5454
umm....congrats? haha.

This Post:
00
230669.177 in reply to 230669.166
Date: 2/13/2013 1:43:54 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
I feel for you...injuries suck. I'm a firm believer that injuries add nothing to the game, and make the game less fun.

It's funny how real leagues (players/coaches/doctors/commissioners/etc..) work tirelessly to minimize or eliminate injuries. While BB strives not only to add them, but to make them last even longer than estimated.

BB developer as David Stern: "Our players are simply too healthy. Fans are enjoying the season far more than we're comfortable with. We need to start injuring our players, then subsequently forbiding them from playing at anything less than 100% health."

Remembered that you love self quoting, so I've got to take advantage of the opportunity! (234939.13)
As an aside... it's also absurd how injury prone players are in BB. Considering an entire year in their virtual life consists of only around 11(?) 70 minute weeks basically. Plus playoffs if applicable. Even more galling... most of those games you're telling the players to take it easy. And you aren't even training the majority of your team during games/ off-days either.
-shikago, 2013

From: shikago

This Post:
55
230669.178 in reply to 230669.172
Date: 2/13/2013 1:53:39 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
I think inlcuding things like injuries make sense for realism

This game is so horribly unrealistic in so many ways... BB clearly isn't intended to be some hyper-realistic college or NBA basketball simulation. I can sort of understand the appeal of single game injuries. Or perhaps even 1 week injuries (especially if you roll the dice & go with a minimal doctor). But having players out for 1 1/2 real life months... is beyond awful. Just because something can happen in real life doesn't mean it needs to be added here. Or does it?....


Player refuses to sign with your team because his wife prefers to live in NY or LA. Fans are reminded that their town sucks. Fan survey & merchandise $ drops by half.


Player drives drunk leaving your arena and kills pregnant woman. GM fine of $1million+, player is suspended for life, and -50% draft scouting since you're too busy dealing with a wrongful death suit & various criminal issues.
To try to reduce GM fine, you argue that a fetus isn't a person. Protesters block entrances to stadium lowering attendance. Protesters also block delivery of hotdogs. Merchandise -20%, Training -10%
Case gets appealed to the Supreme Court. Justice Sonia Sotomayor recuses herself after admitting to owning one of your team's jerseys. The media attention & stress ages your players an extra season. Protestors continue to lower attendance & free agents refuse to sign with your team. But no publicity is bad publicity... jersey sales increase nationwide x%.
You lose the case since you had a lawyer with the wrong specialty. Roe vs. Wade is overturned. Angry mobs kill half your team & you are unable to find staff willing to work for you. (you probably go deep into bankruptcy at this point, so game over)


Your star PF is diagnosed with urinary incontinence. And refuses to wear adult diapers. Player is forced to leave court during high pressure moments of games. & 50% chance of all scrimmages scheduled being cancelled at other teams' arenas should they find out.


Theo Bar is cast in a reboot of Matlock. II.4 teams receive a 1% increase in revenue
Ratings for Matlock 2.0 are awful... Theo fails to raise the Bar in terms of acting. II.4 revenue goes back to normal.






Last edited by shikago at 2/13/2013 1:56:16 AM

From: lathrop
This Post:
00
230669.180 in reply to 230669.179
Date: 2/13/2013 11:01:29 PM
Overall Posts Rated:
8888
I really really hate the injuries, but only when they happen to me. I am sure almost every team that played arizona (the real one...) this season and was watching live at one point thought, well, if something weird happens to bland, like an early double tech or injury, I might have a chance. When I see the team I am playing has an injury to a key player, I think, "sweet, free win, better adjust my line-up to account for blowout time and proper training". That's kind of weak. I think injuries should be a part of the game. If they aren't, then a counter would be slower and/or more abrupt larger swings in player gameshape that have less to do with playing time. I would rather keep gameshape how it works and make a simple change to the injury situation. Instead of the +1 or +9 meaning number of weeks injured, it should be number of games missed. I think that's a change most would welcome and would partially calm the anti-injury folk.

This Post:
00
230669.181 in reply to 230669.180
Date: 2/13/2013 11:32:32 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
...arizona (the real one...)


Glad to see you're not still bitter about last season.

Advertisement