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Illegal Lineups....

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From: snuzers

This Post:
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1727.16 in reply to 1727.15
Date: 10/16/2007 5:42:05 PM
Overall Posts Rated:
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Hi me again....talking about illegal lineups.

Well, ok, it's not specific the lineups, but a by-product of the forfeit stat lines: I didn't realize this until I was looking at one of my players and noticed his turnover avg and his fouls avg.
Here is his history:
Game MIN FG 3FG FT OR TR AST TO STL BLK PF PTS Rating Game Type
563455 40 2-5 0-0 0-0 2 12 1 46 6 0 35 4 2.5
563463 1 0-0 0-0 0-0 0 2 0 0 0 0 0 0
778365 24 2-5 0-2 2-3 3 6 3 1 1 0 2 6 4.5 Scrimmage
779104 45 5-11 0-2 1-2 0 3 7 0 2 1 2 11 4.5 Scrimmage
779393 46 10-15 2-2 3-9 0 6 6 1 1 0 2 25 6.0 Scrimmage
563502 16 5-15 0-4 0-0 0 1 0 1 1 0 2 10 6.0
792329 42 5-13 2-6 8-8 2 6 3 1 2 0 2 20 7.0 Scrimmage
798182 21 3-9 0-1 0-0 1 5 3 0 0 0 3 6 5.5 Scrimmage
56.7 7-20 0-4 0-0 2 15 1 47 7 0 37 14 3.5 TOTALS
19 0.35 0 0 0.7 5.0 0.3 15.7 2.3 0.0 12.3 4.7 3.5 SEASON AVG

the bold is the forfeit game line and his avg. turnovers and ag fouls.

Now, for me, I can see what happened. But let's say I try to sell him. Will a potential buyer look at his avg's. and say, whoa this guy turns the ball over way too much, I'm not buying him?
So, if the forfeits are still going to be allowed to occur and subsequently these stat lines will continue to be a part of the game, then could we at least pull them from the game history on each player, or not include them in the averages?

This Post:
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1727.18 in reply to 1727.17
Date: 10/16/2007 7:15:51 PM
Overall Posts Rated:
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I see your point, but that's a pretty lame excuse. This makes it seem like the player stat pages are meaningless, which I don't think you or the BBs really think - if so, why are they there at all?

I've said my part about snuzer's issue with the forfeits, but I think he has a point here. The issue goes beyond buying and selling players - what happens down the line when good players don't get chosen for the all-star game, etc. because of screwy games messing up their stats? Right now the ASG doesn't count for anything, but I imagine the BBs still want people to strive to get their players on the team.

This Post:
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1727.20 in reply to 1727.19
Date: 10/16/2007 9:30:25 PM
1986 Celtics
IV.30
Overall Posts Rated:
88
I wasn't aware that these games stats other than minutes played were actually getting stored... i thought that in the forfeit fix we also erased those stats. Is the game you are talking about a forfeited one? or one before we fixed that? I agree that we should probably find a way to make the stats go away. which is hard because we store minutes in the same structure that we store points etc... so if we make the stats zeros its gonna bring his average down too. I guess maybe we need to add an extra flag to mark games that were forfeited and not average over those for calculating stats.

This Post:
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1727.21 in reply to 1727.18
Date: 10/16/2007 9:33:33 PM
Overall Posts Rated:
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Oh lord, I'm in trouble, nickfox actually agreed with me on a point!!!! ;)

What have I done!!!!

I do know the individual statlines need to be taken in the context of the game, but do I think someone searching the transfer list will go that far to research a player? Maybe, maybe not, but nonetheless, if an alternative to dealing with these erroneous stat lines can be found, I'm all for it!!!!

But, if we fix the illegal lineup issue, then these erroneous stat lines would disappear!!!! My logic is impeccable!!! :)

From: goddo
This Post:
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1727.22 in reply to 1727.20
Date: 10/17/2007 12:12:58 AM
Overall Posts Rated:
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I guess maybe we need to add an extra flag to mark games that were forfeited and not average over those for calculating stats.


I'd really like to see this happen, just because I actually enjoy looking at statistics. I can't help myself :-( The more realistic they are the better my immersion in the game is.

This Post:
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1727.23 in reply to 1727.21
Date: 10/17/2007 5:47:26 AM
1986 Celtics
IV.30
Overall Posts Rated:
88
maybe this point hasn't been made strongly enough... it would be impossible to make it impossible to set an illegal lineup, unless you also made it mandatory that you took all players out of all lineups for all games before you sold them. Otherwise simply by selling your starters you would create an illegal lineup.

From: snuzers
This Post:
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1727.24 in reply to 1727.23
Date: 10/17/2007 3:10:25 PM
Overall Posts Rated:
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Now, now....never say impossible. Everything is possible.
People said man would never fly. The Wright brothers fixed that.
People said the earth was flat. Pythagoras, Plato, Aristotle, et al fixed that.
People said we couldn't send a human into space. Gagarin fixed that.
BB-Forrest says we can't make it impossible to set an illegal lineup. Who will fix that???

come on now. if you build it, they will come.

This Post:
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1727.25 in reply to 1727.24
Date: 10/17/2007 6:04:24 PM
Overall Posts Rated:
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C'mon snuzers, be real here. The examples you give are true, but they don't defy logic like what you require.

Why don't you go sell all your players and see how many legal lineups you're able to set?

From: dhoff

This Post:
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1727.26 in reply to 1727.24
Date: 10/17/2007 6:13:01 PM
Overall Posts Rated:
1919
Now, now....never say impossible. Everything is possible.
People said man would never fly. The Wright brothers fixed that.
People said the earth was flat. Pythagoras, Plato, Aristotle, et al fixed that.
People said we couldn't send a human into space. Gagarin fixed that.
BB-Forrest says we can't make it impossible to set an illegal lineup. Who will fix that???

come on now. if you build it, they will come.

The thing is.. people actually care about three of those topics.

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