BuzzerBeater Forums

BB Global (English) > (S70) Future: disable garbage time for better results?

(S70) Future: disable garbage time for better results?

Set priority
Show messages by
This Post:
00
329095.15 in reply to 329095.1
Date: 11/10/2025 2:18:05 PM
Classics
IV.25
Overall Posts Rated:
3838
They should implement 2 training a week and get rid short roster penalties. A lot this. Is confusing with so little information to go. On. One person experience can t be everyone’s .

This Post:
11
329095.16 in reply to 329095.14
Date: 11/11/2025 9:29:07 AM
QQguest
II.2
Overall Posts Rated:
404404
I'll be quite busy in the next few days, so I'm just giving a quick reply to part of the content first.

In my opinion, it's very random and you don't really know how many minutes they will actually play.
Everyone might feel differently.
Recently, Azariah responded to an article about playing time distribution (329001.2), which may or may not help you, but could be worth a look.



Last edited by little Guest at 11/11/2025 9:31:38 AM

This Post:
00
329095.17 in reply to 329095.16
Date: 11/13/2025 10:13:33 AM
QQguest
II.2
Overall Posts Rated:
404404
I want to share another observation.

If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal — it might be acceptable, or just barely within the acceptable range.
In other words, without garbage time interfering, this would be the normal situation.
I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.

Last edited by little Guest at 11/13/2025 10:20:12 AM

This Post:
00
329095.18 in reply to 329095.17
Date: 11/16/2025 1:14:44 AM
Tampines Fusion
SBBL
Overall Posts Rated:
472472
Second Team:
ActiveSG Basketball Academy
If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal

Afaik optimal minutes is reliant on stamina? So far if you actually play SFDC for 2 games, your starters should almost always be below 75 mins, which is pretty optimal IMO (unless maybe they've got terrible stamina?)

I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.

I am pretty sure it was used as a control measure to keep the scores from going too far. In real life, when garbage time happens, both teams pull out their starters and have their subs run so they can let their starters rest. But it's the opposite in BB - only the winning team pulls out their players. Unless there's a big gap in standard (where the subs of one team outshines the starters of the losing team), you'd see the losing team reduce the gap by the end of the game. It's got nothing to do with real life simulation. NBA starters don't start every game because they play like 3-4 times a week, including back to backs and having to cross such a large country in the space of a day or two. I don't know the schedule of Taiwanese basketball tho, but in leagues where the schedule is less taxing, they do start every game. But before NBA became so high pace and intense, starters did start every game they could.

This Post:
00
329095.19 in reply to 329095.18
Date: 11/16/2025 8:22:03 AM
QQguest
II.2
Overall Posts Rated:
404404
If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal
Afaik optimal minutes is reliant on stamina?
Yes.
So far if you actually play SFDC for 2 games, your starters should almost always be below 75 mins, which is pretty optimal IMO (unless maybe they've got terrible stamina?)
Everyone might think differently.
For me, 50-69 mins is optimal.
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.

I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.
I am pretty sure it was used as a control measure to keep the scores from going too far. In real life, when garbage time happens, both teams pull out their starters and have their subs run so they can let their starters rest. But it's the opposite in BB - only the winning team pulls out their players. Unless there's a big gap in standard (where the subs of one team outshines the starters of the losing team), you'd see the losing team reduce the gap by the end of the game. It's got nothing to do with real life simulation.
I'm sorry, it feels like this post (329095.17) misled you.
This post (329095.17) is actually almost unrelated to the main topic of this thread, which is garbage time.
Maybe it will be clearer if you take another look.

This Post:
11
329095.20 in reply to 329095.19
Date: 11/16/2025 9:24:37 AM
Tampines Fusion
SBBL
Overall Posts Rated:
472472
Second Team:
ActiveSG Basketball Academy
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.

Wow, I've hardly had players play that much. Most of the time 37 is the max, they seem to go between 35-37 (I've got one dude who goes 32-34). Could your players have good stamina? Strong or proficient? But point taken that "below 75 mins" might just fall into acceptable range (meaning still has positive effects on GS) instead of optimal (maximum benefits), I guess I kinda missed out on that.

I'm sorry, it feels like this post (329095.17) misled you.
This post (329095.17) is actually almost unrelated to the main topic of this thread, which is garbage time.
Maybe it will be clearer if you take another look.

No it didn't mislead me. Hahaha. I just thought it was something interesting and decided to talk about it.

This Post:
00
329095.21 in reply to 329095.20
Date: 11/16/2025 9:57:43 AM
QQguest
II.2
Overall Posts Rated:
404404
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.

Wow, I've hardly had players play that much. Most of the time 37 is the max, they seem to go between 35-37 (I've got one dude who goes 32-34). Could your players have good stamina? Strong or proficient?
You're right. My players have good stamina. From average (6) to prominent (10).


This Post:
11
329095.22 in reply to 329095.12
Date: 12/20/2025 12:19:10 AM
QQguest
II.2
Overall Posts Rated:
404404
8. Suddenly thought of something:
if garbage time can be toggled, how would people who don't know about it realize that disabling it helps ensure the success of a 48+ strategy?
And if there's a way to inform them of that, then why not just directly tell them the blank-starting-position 48+ strategy?
I would like to add a bit more explanation.

Right now, I think the people who get frustrated because players do not play a full 48 minutes in a single game
are those who do not know about the blank-starting-position 48+ strategy.
In my view, making garbage time optional doesn't really reduce frustration,
because not knowing that turning off garbage time can solve the problem is essentially the same as not knowing the blank-starting-position 48+ strategy.
Even though this option has been announced in the news,
managers may not necessarily connect "players not playing a full 48 minutes" with the "garbage time setting,"
not to mention managers who join a few seasons later, who might not even see the announcement.

Therefore, I suggest adding an additional information icon next to the garbage time option on the set lineup page.

However, since opening the garbage time option would have some side effects, and once it is enabled it would be difficult to roll back in the future,
why can't we consider another approach:
add an information icon on the set lineup page to provide details about the blank-starting-position 48+ strategy?

We can also use the information icon to remind managers about exhaustion and that a lineup with three or more blank starter positions is invalid.

Last edited by little Guest at 12/20/2025 12:46:33 AM