I have an advanced doctor with taped up specialty, interestingly enough no player has ever been "taped up" and brought back into the game.What level? My experience has been very good with a L6 TI doctor...
I have an advanced doctor with taped up specialty, interestingly enough no player has ever been "taped up" and brought back into the game.
I have an advanced doctor with taped up specialty, interestingly enough no player has ever been "taped up" and brought back into the game.What level? My experience has been very good with a L6 TI doctor...What is a very good experience ?Show 2 occurences when the speciality was used pleased.I don't have numbers but by experience, I believe that injuries happen more frequently early in the game and during the first minutes.I don't think it is a bug but some mechanism that makes it more likely.
I have tested this specialty for many seasons, I was tired of waiting to see its effect. Finally, after several seasons, I saw one player coming back and fired the doctor straight after the game.I have asked around sometimes about others experience and a player coming back is rare. I suspect malice might be confused about what the specialty is supposed to do.
Yup, I have had it trigger once. But I've often had guys injured in game, and it only be an "in-game" injury...
Taping Injuries: There is a small chance that a player's minor injury can be taped up immediately, and he will be able to return to the game at the start of the next quarter.
So, the trainer with career extension specialty might stop (25% chance since there's the usual random factor) the drop for older players and if ever there's a skill drop, the trainer level will minimize the drop (for illustriation purposes: instead of 10.0 going to 9.0, the new skill level might be 9.1 for lower level trainers or 9.2 for higher level trainers)(203810.34)
So, the trainer with career extension specialty might stop (25% chance since there's the usual random factor) the drop for older players and if ever there's a skill drop, the trainer level will minimize the drop (for illustriation purposes: instead of 10.0 going to 9.0, the new skill level might be 9.1 for lower level trainers or 9.2 for higher level trainers)