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The Perfect Run and Gun Players

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This Post:
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194472.10 in reply to 194472.1
Date: 8/19/2011 1:49:46 PM
Overall Posts Rated:
12061206
In BuzzerBeater to build good RnG You need:
good OD, ID, RB, PS
and some SB, IS, DV, HN, JR and JS.

This Post:
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194472.11 in reply to 194472.10
Date: 8/19/2011 2:15:08 PM
Overall Posts Rated:
2424
You absolutely do not need driving in a Run and Gun offense. It's a catch and shoot offense.

Last edited by Bigcatjc at 8/19/2011 2:15:20 PM

This Post:
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194472.12 in reply to 194472.11
Date: 8/19/2011 4:29:14 PM
Kiwi Sheep Pimps
II.4
Overall Posts Rated:
6262
Second Team:
Starfish Stabbers
From the Manual...Driving: Allows the player to create his own shot without a good pass from a teammate. Better driving creates shots more often and creates better shots on average.

To say you dont need driving is, in my opinion flat out wrong. If the SG wants to have a good shooting % ( I also disagree with low 40's being a "good FG%") he has to be able to do more than catch and shoot to score.

This Post:
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194472.13 in reply to 194472.12
Date: 8/19/2011 4:58:42 PM
Overall Posts Rated:
2424
Really don't care what you disagree with.

This has already been done to death. The Italian National Team for a while didn't have driving at all on their guys. It's superfluous and only great for certain offense. Using a tidbit from the manual doesn't mean much when it doesn't contradict the point at all. Run and gun is catch and shoot very early in the shot clock at the highest pace, so there is no real need for players to create their own shot.

As far as shooting percentage, in real basketball, guards are expected to shoot in the 40s. 50 percent shooting is usually reserved for super elite players and mainly slashers. Run and gun is just about burping up a ton of shots early in the shot clock....which obviously leads to worse shooting percentage. However, the sheer volume of scoring is good enough to win games. So something ideal would be a guy shooting around 45..38 and 80 with 21 points per game.

Last edited by Bigcatjc at 8/19/2011 5:00:10 PM

This Post:
22
194472.14 in reply to 194472.13
Date: 8/19/2011 5:07:23 PM
Overall Posts Rated:
205205
Because the Italian NT did so well during that time, considering the size of their user base?/snark

Just because some people don't think something is useful, it isn't necessarily useless in all cases. Case in point, Driving is vital in fast-paced offenses in my opinion. Since the players will take the first shot they get, their first shot needs to be better than what the opponent arrives at with a little more time. So Driving - i.e., creating better shot opportunities in general - is absolutely necessary to have any success.

Indeed, for me, the relation of Driving to Passing is what decides whether one should play fast-paced or slow offenses. Good passers better take slow offenses, good drivers flourish in fast breaks.

This Post:
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194472.15 in reply to 194472.10
Date: 8/19/2011 8:00:31 PM
Overall Posts Rated:
952952
Sorry, but I think RnG doesn't need that much PA as in Motion, especially from PG. Put on PG a JS15, JR15, HA14, DR14 and PA 3 and he will score a lot. Of course he won't involve others, but others have to make their own shot, so HA and a bit of DR is quite important for RnG.

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194472.16 in reply to 194472.14
Date: 8/19/2011 9:08:59 PM
Overall Posts Rated:
2424
Wow, what a terrible case of reasoning not to mention the last bit of info is just completely inaccurate, it's the exact opposite.

And yeah the Italians were number top 3 in the world for quite a bit so I'd say they did quite well.

http://www.buzzerbeater.com/match/7202/boxscore.aspx

Here they are in that time period winning Europe. Running, surprise! Run and Gun.

Last edited by Bigcatjc at 8/19/2011 9:12:32 PM

This Post:
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194472.17 in reply to 194472.15
Date: 8/19/2011 9:14:03 PM
Overall Posts Rated:
2424
That's not a point guard.

Secondly of course RnG needs more PA then Motion.

Motion is a slow paced offense that doesn't rely heavily on the PG for offensive flow. Secondly, it IS an offense where driving is (mildly) important.

This Post:
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194472.19 in reply to 194472.5
Date: 8/19/2011 11:00:10 PM
Overall Posts Rated:
6161
I'd say 50% PG 25% both SG & SF.
I don't run RnG too much as 3-2 zone seems to stop it fairly easy, but when I have played it & I haven't had issues, shots forced to other positions, it's the PG & SG that take most of the shoots, so maybe a SG at the point who can pass maybe worth a go?
Check out River Legends (78204). He plays RnG all the time & is about as good at it as anyone can be. Watch a couple of his games, wins & losses, to see what position does what when he's scoring & when he's struggling to score & this may give you an idea of what you need.
Hope this helps.

Right is not a popularity contest!
From: Bigcatjc

This Post:
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194472.20 in reply to 194472.18
Date: 8/19/2011 11:08:30 PM
Overall Posts Rated:
2424
Yes.

It's more obvious though when you take each to the extreme.


Passing is useful for all offenses, period.

The only real difference is in say an LI offense I may have 14 passing and 16 handling while RnG I'd prefer 16 passing and 14 handling.

In EITHER case, the 16 pass 14 handle PG is BETTER, but the 14, 16 PG is less expensive obviously.

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