Pros:
- The percentage of teams in the largest division or group relative to all teams in the country decreases from 43–76% to 16–37%.
- Adds more intermediate steps, flattening the growth curve for lower-division teams.
- The treatment of different conference ranks in dynamic groups during the playoffs is improved compared to the current system.
(# of attendance income, salary paid, and full training weeks during playoff/off-season)
Normal structure:
The two finalists: 2+fixed amount, 3, 2~3
Losing semifinalist: 1, 2, 1
Losing quarterfinalist: 0.5, 2, 1
Relegation game: 1~1.5, 2~3, 1~2
8th in conference: 0, 1, 0
Dynamic groups (excluding 1st group):
The two finalists: 2+fixed amount, 3, 2~3
Losing semifinalist: 2, 3, 2
Losing quarterfinalist: 1.5, 3, 2
Dynamic groups (excluding last group):
5th–7th in conference: 0.5, 2, 1
8th in conference: 0, 1, 0
Cons:
- Group merging and spliting will partially rearrange teams, reducing league familiarity.
- The cost of tanking decreases in the second-to-last division.
- Promotion spots increase in the first group league, reducing the value of winning the championship.
For a 1:2 ratio: 2.5 promotion spots
For a 1:1 ratio: 5 promotion spots (on average)
- The promotion/relegation playoff series happens later than usual and requires prior notice — for example, it should appear in the schedule in advance.
- Inconsistencies may arise between how different conference ranks are treated in normal divisions versus dynamic groups.
Finally, this is my plan:
1. For a regular country, use A2 (Div. IV version) + B.
The Division IV version looks like this:
https://i.ibb.co/Y4vSFWWy/image.png2. For 4 merged countries (Nation of XXX), use the multiple top leagues version of A2 (Div. IV version) + B.
- If the country size increases by one division level (starting from Division III), then double the # of leagues in Division I.
( [ ] show the minimum and maximum league numbers, while ( ) show the range of leagues (as an example), excluding the fresh team league)
Div. IV ver.:
1-2-4-24[4~31](1~20)
2-4-8-48[7~62](21~38)
2-8-16-96[11~122](34~74)
2-8-32-192[11~234](58~138)
4-16-32-192[21~244](85~148)
4-16-64-384[21~468](116~)
8-32-128-768[41~936](341~)
16-64-256-1536[81~1872](1365~)
Div. V ver.:
1-2-4-8-48[8~63](1~39)
2-4-8-16-96[15~126](21~78)
4-8-16-32-192[29~252](85~156)
4-16-32-64-384[53~500](148~308)
4-16-64-128-768[85~980](276~596)
8-32-64-128-768[105~1000](341~616)
8-32-128-256-1536[169~1960](552~1192)
8-32-128-512-3072[169~3752](936~2216)
16-64-256-512-3072[337~3920](1365~2384)
16-64-256-1024-6144[337~7504](1872~)
32-128-512-2048-12288[673~15008](5461~)
64-256-1024-4096-24576[1345~30016](21845~)
Part of the Division IV version looks like this:
https://i.ibb.co/vCc1d0YW/image.png- To avoid having the strongest teams end up in the same league, the top 2.5 teams (based on record) should be redistributed every season in countries with multiple Division I leagues.
- This design aims to encourage micro countries (e.g., those with fewer than 56 managers, excluding fresh managers) to be willing to merge.
Cons:
- On the country page, I'm not sure how to display multiple champions.
3. For Utopia, use the normal structure + an extended fixed group system.
Take Div. IV as an example:
IV.1 ~ IV.96
If IV.64 is full, it splits into two groups: IV.A1 ~ IV.A64 and IV.B65 ~ IV.B448.
- For promotion and demotion purposes, treat IV.B65 ~ IV.B448 as if they were Division V teams.
- There will be economic differences between the groups.
If a division is split into 2 groups: A = conference ranks 1–4; B = ranks 5–8.