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Draftable Player Extras

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1503.1
Date: 10/4/2007 5:06:51 AM
Overall Posts Rated:
00
I do not know if this has been brought up since I am completely new to this, but it would be nice to have some extra knowledge of the draftable players. I am not looking for anything big, just things like height, best position, age, etc. This information would be helpful since teams try to gear training in certain directions. Plus, I might rank a Point Guard ahead of a Center if that is a need on my team or place a younger guy ahead of one a couple of years older because of the potential factor. I know that their "best position" doesn't mean much right now, but I really prefer not to have a 6'1" draftee whom I thought had a Center attribute after my scouting. Just a thought.

On a side note, I have played Hattrick for a LONG TIME and am glad someone came out with a good version of another sport and is trying hard to make it fit in the international community. As long as your staff remains proactive towards fixing issues and making the game more user friendly, you should have a long run at it.

This Post:
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1503.2 in reply to 1503.1
Date: 10/4/2007 3:01:03 PM
Overall Posts Rated:
55
I second this. Preferred position is a key bit of info, and it's more realilstic for a team to be looking for a particular position, especially in the first round.

I can see teams taking the "best player available" later in the draft, which is basically what we're doing for the entire thing this way.

This Post:
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1503.4 in reply to 1503.3
Date: 10/4/2007 3:53:33 PM
Overall Posts Rated:
11
The very long discussion from season 1 (156.1)

From: raonne

This Post:
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1503.5 in reply to 1503.4
Date: 10/5/2007 3:03:46 PM
Overall Posts Rated:
1616
I think the way the draft is now we (users) almost have no saying on anything. Everyone pretty much orders the list from 5 to 1. Minor changes in the order are done for two players in the same star level with different highest skill.

I think this (ordering the list from 5 to 1) could be done automaticaly by the system, you don't even need the users to do it...

So i think the options for the user should be others. My suggestion:

"The user especifies values of weight for each skills (kinda like on assist) and those will be the parameters used to calculate the player's rating, only for the players scouted of course. Then, the list is ordered by this rating automaticaly. This way there is no cheating possible, since nobody will see any info about the prospects until after the draft. And also, everyone can try to get what they want."

This Post:
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1503.6 in reply to 1503.5
Date: 10/5/2007 4:19:41 PM
1986 Celtics
IV.30
Overall Posts Rated:
88
i actually agree with this.. i think that the draft is a bit biased towards well rounded prospects... and we should let users draft particular player types.

From: snuzers
This Post:
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1503.7 in reply to 1503.6
Date: 10/5/2007 4:47:56 PM
Overall Posts Rated:
00
That is a great idea.

In reality, GM's look to fill needs on their teams based on what they are missing. A big man, a 3 point shooter, a point guard who can drive to the basket, etc., so giving us the opportunity (provided we pay enough for scouting) to prioritize what type of player we would like to draft, would be awesome!!!

See, that's why those GM's get paid as well as they do....they come up with the best ideas!!!!

From: raonne

This Post:
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1503.8 in reply to 1503.7
Date: 10/5/2007 6:51:23 PM
Overall Posts Rated:
1616
hahahaha.

And one more thign, if someone for some reason wants to try to get the best overall player, he can sinply set parameter 1 to all skills, or something like this. So it works out for everyone.

From: snuzers

This Post:
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1503.9 in reply to 1503.8
Date: 10/5/2007 7:04:29 PM
Overall Posts Rated:
00
hahahaha.

And one more thign, if someone for some reason wants to try to get the best overall player, he can sinply set parameter 1 to all skills, or something like this. So it works out for everyone.

genius, simply genius.

From: LA-Niko

This Post:
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1503.10 in reply to 1503.8
Date: 10/5/2007 7:12:30 PM
Overall Posts Rated:
2121
I also would like to add the point since we have 3 picks we could have 3 different pick preferences.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
From: jimrtex

This Post:
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1503.11 in reply to 1503.5
Date: 10/6/2007 3:36:42 AM
Overall Posts Rated:
44
How about something entirely different, more along the lines of free agency? This should just be regarded as a general idea, with lots of possibilities for specifics.

At the end of the season, a team can sign up for a scouting combine. A scouting combine would consist of 10 teams (not necessarily from the same league) and 20 prospects (4 at each positions). The 20 prospects would be divided into 4 squads of 5 who would play a half in each of 3 games. So in Game 1: red+white v. blue+gold; Game 2: red+blue v. gold+white; Game 3: red+gold v. white+blue.

Games would be available for replay, etc.

After each game, each GM can request to have one skill revealed for each of 5 players. All GMs will be able to see this information.

After the 3rd game, GMs can rank from 0 to 5 players. Players who are ranked #1 by at least one team are selected, with ties broken either by lot or some ranking procedure. Once a team has a player their other picks are disregarded. Teams that miss out on their top ranked players skip to the 2nd pick. This process is repeated for the remaining picks.

Players that are passed over go into a 2nd chance pool. Teams can sign up for a 2nd chance scouting combine, that works just the same as the first combine, except it will be made up of players passed over in the first round combine. Players passed over this time, will go to a 3rd chance pool. If they wash out there, it is the end of their career.

The combines could happen at any time, so late comers such as myself won't be disadvantages. A team can sign up for a scouting combine when they are ready to participate, and it is a process than can be completed in a week. Teams have equal information, since they will be able to have seen all the players perform, plus have limited information about their skills. By mixing teams from different leagues, you mitigate the possible imbalance of a draft. where there might only be a few teams actively drafting in one league, and 16 teams in another.