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Analyzing pops in Cross-training!
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Search this Thread (Supporter Feature)
From:
Asasasa
To:
kasper7
This Post:
0
192339.96
in reply to
192339.94
Date: 8/1/2011 11:01:18 AM
Overall Posts Rated:
53
You may be right but how can you be certain after only 1 training has taken place?
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From:
Calum
This Post:
0
192339.98
in reply to
192339.12
Date: 8/1/2011 4:41:18 PM
Overall Posts Rated:
394
trained ID for C/PF
1 and only pop was HD.
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From:
Manouche
This Post:
0
192339.99
in reply to
192339.98
Date: 8/1/2011 4:52:30 PM
Overall Posts Rated:
699
As a confirmation, is there any example of 1 player who had pops in 2 different unrelated skills ?
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From:
Greedy
This Post:
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192339.100
in reply to
192339.99
Date: 8/1/2011 5:37:31 PM
Manila Bombers
PPL
Overall Posts Rated:
217
Just a random thought, in the old system, could training primaries 90% of the time and secondaries 10% of the be the optimal training method?
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From:
Koperboy
To:
Greedy
This Post:
0
192339.101
in reply to
192339.100
Date: 8/1/2011 6:01:37 PM
Overall Posts Rated:
952
I don't really get what you mean...you want to say if you'd train primaries only?
In the "old" system, you'd train OD on 100% and HA&DR on 10-15%. Or you'd train JR on 100%, JS with it on 30% and HA&DR on 10-15%.
Now you train OD on 90%, HA&DR on 10-15% and a random skill on 10%. At least that's how I get that.
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From:
Greedy
To:
Koperboy
This Post:
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192339.103
in reply to
192339.101
Date: 8/1/2011 8:22:16 PM
Manila Bombers
PPL
Overall Posts Rated:
217
Sorry for being a little vague.
What I mean is in the old system, maybe the best thing is if we train something different once every 10 weeks. Like rebounding for guards. It just crossed my mind because in the new system, the training of the main skill is reduced by 10%.
Anyway, it is just a random comment. :P
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From:
bjones28
To:
Greedy
This Post:
0
192339.104
in reply to
192339.103
Date: 8/1/2011 11:09:21 PM
Overall Posts Rated:
3
So if the aim is to create more balanced players, random training can be detrimental.
If you are trying to balance out a mono-skilled player by training the players other skills, you could be randomly training 10% on the mono-skill each week.
Kind of defeats the purpose. You really need to be allocating the 10% to lesser skills in order to create balanced players.
I dont like the random allocation.
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From:
zyler
This Post:
1
192339.105
in reply to
192339.104
Date: 8/2/2011 10:47:24 AM
Overall Posts Rated:
217
i dont get what everyone is freaking about :(
where talking about 10% of training going to a random skill
so unless that skills sub level is insanely high and almost about to pop you are not going to see a change.
we all ready pay salary for sub levels so where talking about a very minimal rise in any salary due to a unwanted pop.
realistically the only issue is that training will be 10% slower in the areas we want to train, this will most likely cause an imbalance in national teams as players will take longer to catch up to the old style trained players.
so i expect to see older players in national teams sticking around longer , making it harder for new comers to break into there nationals teams.
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From:
GM-hrudey
To:
zyler
This Post:
1
192339.106
in reply to
192339.105
Date: 8/2/2011 1:36:12 PM
Overall Posts Rated:
3229
i dont get what everyone is freaking about
Welcome to the Internet. ;)
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