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"Career Extension" completely useless???

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This Post:
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235151.90 in reply to 235151.68
Date: 2/13/2013 11:23:10 PM
Overall Posts Rated:
532532
What are you even blabbering about? You've never even played HT apparently, with this nonsense you just posted.


I've only played it enough to be a U20 manager and to have the achievement for the #1 league rank in the USA. I imagine that doesn't measure up to your illustrious career, of course, but despite that sad state of affairs I do think I have at least been around there long enough to have some small idea of how the engine there works.

That... was awesome. Ball for you.

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: JON

This Post:
00
235151.91 in reply to 235151.89
Date: 2/14/2013 12:11:33 AM
Overall Posts Rated:
2828
I have an advanced doctor with taped up specialty, interestingly enough no player has ever been "taped up" and brought back into the game.

Last edited by JON at 2/14/2013 12:12:43 AM

From: JON

This Post:
00
235151.92 in reply to 235151.87
Date: 2/14/2013 12:32:12 AM
Overall Posts Rated:
2828
It's a bug for sure. And my whole reasoning of why I believe so has to do with the entirety of my "BB career" if you'd like. This season has just been more blatant than ever.
It's probably my fault though for expecting a little bit of realism, injuries just don't work realistically and will never.
It may not be the most serious bug but to be shrugged off as just "randomness" is nonsense. How injuries work in this game is flawed, period.
This isn't really serious enough to be discussed further.
What about when you lose a game and afterwards experience a large attendance drop? And not even to your rival or T.V game, just a regular game. I lost a large chunk of my revenue because I lost a single game despite how well I'm doing overall, lol.

From: malice

To: JON
This Post:
00
235151.94 in reply to 235151.91
Date: 2/14/2013 1:41:55 AM
Overall Posts Rated:
532532
I have an advanced doctor with taped up specialty, interestingly enough no player has ever been "taped up" and brought back into the game.

What level? My experience has been very good with a L6 TI doctor...

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: malice

This Post:
00
235151.97 in reply to 235151.95
Date: 2/14/2013 4:15:44 AM
Overall Posts Rated:
532532
Oh whoops! Can't see the forest for the trees!

I'd guess his experience is somewhat an anomaly... but an anomaly doesn't mean it's bugged.

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: GM-hrudey

To: JON
This Post:
11
235151.98 in reply to 235151.92
Date: 2/14/2013 8:22:34 AM
Overall Posts Rated:
32293229
It may not be the most serious bug but to be shrugged off as just "randomness" is nonsense. How injuries work in this game is flawed, period.


If you're talking about how injuries are strictly caused by fouls, yes, that's ridiculous. It's a design decision, not a bug, but one that I (and many others I'm sure) would like to see addressed.

As far as the specific distribution of your injuries, it's no more a bug than if you happen to roll double ones twice in a row while playing Monopoly (though that would be actually very roughly six times less likely to happen than this). If something that is statistically unlikely to happen to a single person but expected to happen many times over the course of the population happens to a single person, it's not a bug. If you can demonstrate that over a random sample of a significant size that it's happening at a much greater frequency that should be represented in the sample, that could be evidence of a bug.

If something that is supposed to happen to some people happens in the game, it's not a bug when it happens to you. It's not shrugging it off as randomness - it's precisely what randomness is. God knows if you play HT at all you really should know that! It's the same thing - when something improbable happens, that's not a bug - when there's a major and statistically significant incidence of improbable events, that would be evidence of a bug. If you're just interested in complaining about the game, leave it at that - I have no problem with complaints about the injury system being poorly designed - but please be sure that you only use 'bug' when it's appropriate.

This Post:
00
235151.99 in reply to 235151.1
Date: 2/14/2013 9:46:03 AM
Overall Posts Rated:
455455
I think all players hit a point where their skills start dropping fast. I've had a 32 year old with a career extension trainer start dropping almost weekly and I've had a 34 year old have only one skill drop over an entire season. That part depends on the player.

I think like everything else, a career extension trainer helps slow down aging but it's not going to be a massive difference. I've read that the difference in speed between each level of trainer is 8% so perhaps a career extension trainer only slows down the aging process by 8%? Or maybe it's only 15-20%. But I would highly doubt that it's much more than that.

Last edited by Beener not Beanerz at 2/14/2013 9:49:00 AM

From: JON

This Post:
00
235151.100 in reply to 235151.96
Date: 2/14/2013 1:55:39 PM
Overall Posts Rated:
2828
Good post. I wish it was possible to find the stats on every single injury I've had since I started playing for a more appropriate sample size.

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