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Bugs, bugs, bugs > Walkover minutes

Walkover minutes

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This Post:
00
198694.9 in reply to 198694.2
Date: 10/17/2011 9:40:08 AM
Overall Posts Rated:
12061206
about "50": this is probabily a viewer bug. the right minutes are 43.

It isn't bug
(198587.5)

This Post:
00
198694.11 in reply to 198694.10
Date: 10/17/2011 5:05:09 PM
Overall Posts Rated:
12061206
WO = game with 0 minutes ;-)
So everything more than 0 is bug ;-)

This Post:
00
198694.13 in reply to 198694.12
Date: 10/17/2011 5:11:19 PM
Overall Posts Rated:
12061206
72 is too much ;-)
50 is okay ;-)

This Post:
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198694.15 in reply to 198694.14
Date: 10/17/2011 5:50:17 PM
JMDCeltics
III.10
Overall Posts Rated:
35293529
And less than 240 minutes per team should be a bug too.

This Post:
00
198694.16 in reply to 198694.15
Date: 10/18/2011 5:33:24 AM
Overall Posts Rated:
587587
I don't really see a problem/bug here. A WO is a WO. The minutes are meaningless, they are there only because minutes are needed for training and gameshape. There is no game, one team did not show up. The minutes need not add up. The simulation is there only for the injury risk. The design is quite clearly such that you cannot get 48 minutes for single position training (which works), and I expect everything else works as designed, too.

This Post:
00
198694.18 in reply to 198694.17
Date: 10/18/2011 8:05:53 AM
Overall Posts Rated:
587587
So you are saying the minute distribution is not according to design, right? I am trying to see where the design and the result we are seeing differs. As far as I understand the intention is to give the minutes based on positions with one limitation: 48 minutes in single position is not allowed.

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