The GE factors in fouls just like in real life that if a player is in foul trouble he will be more cautious with his actions thus allowing some players to score on him that he would usually stop if he had no fouls.
That's interesting, has this been proven? I didn't know the GE would go that far to simulate foul trouble.
i donb't think that it is proven, but i believe it too - would also make sense in combination with their reduced defence the engine gives player in foultrouble.