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Season 6 Changes

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40617.84 in reply to 40617.83
Date: 7/29/2008 1:21:31 PM
Overall Posts Rated:
11
And if you read my suggestions portion, I said it could be tiered accordingly, but their revenue should be tiered as well. There is plenty of man hours in the day to work through that one.

As far as the arenas, there are threads that talk about the arena. But the reality is, if you have a "soft cap" which is known, it doesn't matter how big your stadium is - you may not fill it. There is nothing like a 10k people arena owner that can only get 6k people in it with a 10 PR guy.

This Post:
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40617.85 in reply to 40617.83
Date: 7/29/2008 1:22:09 PM
Overall Posts Rated:
576576
If you're going to target anything, target huge arenas until player salaries catch up with the revenue. That's the actual issue here.


I wonder how salaries will catch up anytime soon with the introduction of potential and skill caps. Inside players salaries are getting up there, but guards are hitting their caps while their salaries are still relatively low.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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40617.88 in reply to 40617.86
Date: 7/29/2008 1:52:06 PM
Overall Posts Rated:
576576
Apparently some are already hitting the cap. I suspect one of my gaurds, w/ salary of 30k, has hit the limit, and his skills total around 80 (not including ft and stam).

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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This Post:
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40617.93 in reply to 40617.92
Date: 7/29/2008 2:01:00 PM
Overall Posts Rated:
576576
Pretty sure based on what exactly?

Inside players are training higher, but overall they have a lot of just 4 skills, while a guard needs a lot of 6 skills.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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40617.94 in reply to 40617.72
Date: 7/29/2008 2:05:49 PM
Overall Posts Rated:
137137
I agree with the others that changes of this magnitude should be given more advance notice, but I appreciate that you are addressing these issues now rather than waiting for finances to get totally out-of-control.

Two questions...

1. Will the new attendance formula be less influenced by the result of the last game? My biggest issue with attendance is that its so focused on your last game result and should be more based on a longer-term average.

2. Have you considered any sort of automatic feedback mechanism that would adjust income on a more frequent period. Measure the salaries, income and cash on hand of teams in the various leagues and adjust attendance or union percentage accordingly?

And one suggestion...

1. You might consider changing top league income based on the size of the countries user base. For example, there is a disproportionate number of I clubs, because all the small countries have no II leagues and those teams have the potential to make huge income streams. If income was scaled according to user base size (not linearly, but maybe using a log function or something...that would reduce a lot of the teams making huge profits and creating run-away inflation.

For example income in various countries might scale by...

Italy (3200 users) -> log 3200 = 3.5 (income in larger countries fairly similar -- maybe there could even be a cap)
USA (900 users) -> log 900 = 2.95
Brazil (500 users) -> log 500 = 2.70
...
Bulgaria (160 users) -> log 160 = 2.20 (top league teams in medium countries might be make more like II money)
...
Japan (13 users) -> log 13 = 1.11 (top teams from smaller counties wound be making considerably less and thus wouldn't be contributing to the inflation effect).

Just a thought...

Steve
Bruins


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