BuzzerBeater Forums

BB Global (English) > NEW - Top Priority is ?

NEW - Top Priority is ?

Set priority
Show messages by
From: hene10
This Post:
00
264729.84 in reply to 264729.83
Date: 11/10/2014 3:59:41 PM
Christmas is coming...I wrote to Santa, if we just could have that app for Android and ios... Fingers crossed, let's hope...!



Last edited by hene10 at 11/10/2014 5:51:56 PM

From: jonte
This Post:
00
264729.85 in reply to 264729.1
Date: 11/13/2014 2:49:28 PM
Overall Posts Rated:
925925
i don't want to go into details of what various people before me wrote.

I really like the complexity of the game and i love speculating about how the GE works or what are the best builds suited for which tactic. but we should realize that BB is a verycomplex game (compared to others). in order to get new users or rather to keep the new users who register the game should be easy to approach.

especially if we think about an app this is an important factor: this game as it is, is too complex to be played as an app.

we surely don't want to make the game too easy, oversimplify it or something. but maybe we can think about what aspects of the game are complex where it makes sense and what things are just stupidly complicated (without need)

____

two things i think are two complicated or painful from the perspective of someone starting the game.

the most important of them, i think, is

#1 training.

1.1. Problem

in order to build a good player you need a lot of time and play him offposition. also your player only plays once a week. and on top. you can only train three players who will look kind of similar in the end.

a) time: if you are new to the game it takes you about a real life year to build a player that can help you succeed. i dont think that is too long. (but i really prefer manons idea that low skills train faster than high skills.)
b) offposition
imagine you start to play this game and want to build a stud. it is really demotivating that you have to play him for 1 or 2 seasons on the complete opposite position. I understand that you have to pay a price if you want to have a very good player. but this price is really lame. simulatorgames depend a lot on imagination and if i imagine my 20 year old superstar center playing PG every week, it is strange a bit.
c) the trainee only plays once a week: i think it would be better if your trainee could start normally in two league games. that way you can compare his stats to other players and really use him. i know you can do this now, but it is not nearly as effective as playing him (and two other) 48+ minutes once a week.
d) you train only one type of player: (again i try to reason from the prespective of someone beeing new to the game) i think it makes more sense and would be preferred if you are able to train guards and bigs at the same time. that way you can have your young talents forming the core of your team instead of just train three similar guys of which you sell one or two*.

1.2. Solution
from this short analysis lets make a very basic suggestion for training:

1. separate between guard and big training. you can train guards and bigmen at the same time at different things
2. offer the opportunity to train all skills at every position. Either at the same Training rate or with a small malus.**
3. but: you can train a maximum of three players. if they play 48+ minutes at C or PF they get bigmen training. if they play 48+ at a guard position they get guard training. BUT you can have two players play at bigmen position and one at a guard position for example and all of them will get training.

* i know there are ways to train C, PF, SF all at the same time. but lets simplify here, because if you are new you dont do this.
**i know this already exists kind of. but i think it should just separate between guards and bigmen and have a smaller malus. it would also be not as complicated if the trainingpositions are just seperated between guard and bigmenpositions.
maybe you can have guardskills (passing, pressure, handling, Range, JS) and bigmenskills (rebound, IS, SB, ID, JS for forwards) they train 100% at their original´position (guard/bigmen) and 90% at other positions. that way i think both options would be used..

Last edited by jonte at 11/14/2014 3:16:55 AM

From: jonte

This Post:
00
264729.86 in reply to 264729.85
Date: 11/13/2014 2:51:18 PM
Overall Posts Rated:
925925
just a short statement to the other posts.

#2 purchasing players/ autobid
you need a lot of time if you want to buy a new player that suits your team. it could be easier if you just use an autobid system. pro: this would make it easier for new users to buy players that make sense for them. it is frustrating if you have zero good players and have to spent weeks to build a good team. i am in this situation in utopia and even i'm not motivated. contra: spending time to make the bid on a good player is something that can give you an advantage as a new user over older users who only have money but aren't as motivated.

i will leave it at these two points. i think they are most important to fix/ simplify.

from the others i like:
Fix Micronations through combining them, continental league
Reducing the effectiveness of game shape training -> there are already very good suggestions.

Message deleted
This Post:
11
264729.89 in reply to 264729.87
Date: 11/13/2014 10:29:49 PM
Overall Posts Rated:
536536
With greatest respect, I dont think Jonte was out of line at all with her recent post and infact thought that her post was quite thoughtful and valuable. (I dont necessarily agree with her thoughts but I do respect her opinion and her right to express it)

I understand what has occurred and why you might be so sensitive to anyone mentioning auto bid in forums outside that particular thread, but infairness to Jonte, this thread was set up to discuss what the priorities should be and in fact quite early on in this thread both myself and GM Manon each gave a summary on our thoughts on each of the options put forward.

Jontes post IMO was well written and simply gave her opinions on a few of the options.

IMO it wasnt out of line and I believe that her post could actually encourage other Managers to give their own opinions on the 3 or 4 options that they considered to be most important, which I personally think is a good thing and as how I intended it to occur, when I created the thread

Last edited by Sid Vicious at 11/13/2014 11:34:13 PM

This Post:
00
264729.92 in reply to 264729.91
Date: 11/14/2014 6:50:46 AM
Overall Posts Rated:
925925
thank you. it is true, i didn't read the other post. but it doesn't answer most of my questions, see: (264729.85)

my concerns about autobid weren't as important for me as the critics on training.
/edit: it doesn't really matter but I am not the girl in my avatar ;)

Last edited by jonte at 11/14/2014 6:58:40 AM

This Post:
00
264729.94 in reply to 264729.93
Date: 11/14/2014 6:59:44 AM
Overall Posts Rated:
925925
ok thank you.

it was just a first discussion on this topic, if you (all) won't dismiss it completely, I could try to go more into detail in the suggestion forum.

I don't think of it as something that needs to be done. it is just an example and a critical discussion of the 3-4 points that are imho something that is too complicated and takes the fun out of training. and a possible very basal suggestion on how we could improve it.

Advertisement