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Rebounding Rating

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From: myToast

This Post:
00
154357.8 in reply to 154357.1
Date: 8/20/2010 3:03:13 AM
Overall Posts Rated:
2727
Look at it these way, both team play m2m and so the rebound matchup is position to position

U vs Opponent
PG 4 vs 5
SG 9 vs 4
SF 6 vs 8
PF 17 vs 28
C 10 vs 23

assume PG and SF were even, and he win the PF and C battle and loss the SG duel
the catch is that its a m2m def, and his SG shot 10 3pt that means ur advantage of SG rebounding is way on the periminter and his dominating PF and C is in the paint
The randomness kicked in 78reb for PF+C and only 36 reb for the wing players to grab

This Post:
00
154357.9 in reply to 154357.1
Date: 8/20/2010 4:52:06 AM
Overall Posts Rated:
5050
Delta 9 ---> Outside Scoring - mediocre(high)
SlipNslide --> Perimeter Defence - respectable(medium)

Delta9 ---> Inside Scoring - strong(low)
SlipNslide --> Inside Defence - strong(medium)

Delta9 ---> Offensive Flow - inept(high)


The ratings say that your team's offense wasn't good enough to beat SlipNslide's defence both inside and outside. So, you missed a lot of shots. That's why his players grabbed so many defensive rebounds.
Your inside defence was also too good for his inside offence to beat. He also missed a lot of shots from the paint. However, his C/PF rebounding skill was better than yours, so that's why he grabbed so many offensive rebounds.
From the outside he was very successfull. So, your Guards didn't have chances to grabb a rebound. The most of the shots he missed was from the inside, so the BigMen rebounding was the reason. The ratings give you the total rebounding performance (both C/PF and the Guards) however, the C/PF spots was the key for this game

Hope you understand me...