But isn't it the role of the game designers to raise interest in the new challenges they set by mystifying these challenges a bit? This is different from the task for us users who could see our job in cracking the precise mechanics behind each new mystery...
don't forget that newly promoted teams are supposed to have a sweet life financially, this is part of the announced season 10 changes. teams that are on a downward trend in their league seem to find things harder, at least that's what my very small sample suggests.