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Shot types and matched defensive skills

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154414.7 in reply to 154414.4
Date: 8/17/2010 5:35:10 AM
Overall Posts Rated:
952952
When I read your post, I thought of something: my SF's driving is atrocious (I know, I know, but I'm playing in IV. league...) while Jump shot and Jump range are both on respectable. His shot was blocked twice in a game when he went for a layup/driving, but his midrange 2-point or even 3-point shot was never blocked in any game (at least I didn't see that).

So a player can have SB Inept and will still block my SF's layup from time to time; but if said SF had driving Respectable, the player with Inept SB wouldn't block him in a million years. So that's probably that calculation you were talking about?

From: Mannen

This Post:
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154414.8 in reply to 154414.1
Date: 8/17/2010 5:28:32 PM
Overall Posts Rated:
7575
I might be totaly off here, but I always thought of it as two parts of the matchup. One part is individual and one teamrelated.

So I think the individual defensive part is always OD for jump shots and ID for inside shots or a mix between them, but then you have something like the teamratings where SB etc goes into the calculation. If your other defenders are much better defenders then the one they guard they will be able to sag off more to help defend, just for an example.

I agree there should be a calculation about the shot being blocked or not, before the shot calculation. A altered shot should influence the shot calculation in the same way as a good pass.

Maybe "2- close-to-midrange jumpshot" is partually defended by ID and thats the reason for not so good OD power forwards are not killed by JS PF, or maybe thats just the "team"-part defending.

/Mannen