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Better training?

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264403.60 in reply to 264403.59
Date: 11/24/2014 5:07:28 AM
Overall Posts Rated:
536536

I think that buzzerbeater has training "practices" and training incentives about right.

I believe that the training exemption benefit against the overextension tax, that training provides teams is a huge advantage.

I do however believe that the suggestion put forward (264484.87) about increasing training speed is worth further debate.

That said I have a couple of trainees who are nearing the pinnacle of their potential so Im not sure that increasing training speed will directly benefit myself, but I dod concede it is definitely worth further discussion

This Post:
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264403.63 in reply to 264403.62
Date: 11/24/2014 5:41:39 AM
Overall Posts Rated:
536536
As things are, it's just really hard and not rewarding enough compared to buying fully trained players.



Yes it is hard work but I believe that the rewards are definitely there.

As I said previously I believe that the training exemption is a huge advantage.

Give the training exemption a couple more seasons and I believe you will see how it heavily it favours those who train their own players.

I dont think that we should totally stop people from buying fully trained players as I think a variety of strategies and ways to win is important to the game


The way I see it you can either simplify the training system to make it easier to achieve full training



I dont believe that this would help the game.

Buzzerbeater is a management game where strategies are important, dumbing it down for the masses will IMO alienate some of the existing long term players



Last edited by Sid Vicious at 11/24/2014 5:42:24 AM

This Post:
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264403.65 in reply to 264403.64
Date: 11/24/2014 5:58:34 AM
Overall Posts Rated:
536536
It doesn't reduce your costs, it just allows you to avoid a tax: in most cases you'll still be in the red on a weekly basis, just not by as much as if you had the tax on top.



Yep and I think this is huge.

Next season I expect that my training exemption will be around the 200K.

Makes competing at the highest levels a lot easier

This Post:
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264403.66 in reply to 264403.64
Date: 11/24/2014 6:03:57 AM
Overall Posts Rated:
925925
The way I see it you can either simplify the training system to make it easier to achieve full training as some are advocating [...] or increase the rewards (increase speed, allow training of more players).


exactly. and i think if we increase the benefits (training speed) it would just favor experienced managers, while new managers just get overskilled players faster than before or would still have problems with the training system (fouling out, setting the lineup "right", etc.)

by reducing the minutes or making more positions available training would also get faster because the chance to get less than full training are smaller. also you could have this quasi-trainee.

Last edited by jonte at 11/24/2014 6:08:05 AM

From: Melo9

This Post:
00
264403.70 in reply to 264403.21
Date: 11/28/2014 10:40:04 AM
Overall Posts Rated:
255255
Btw, it was my initiative to reveal these percentages, but in the original idea we didn't plan to disclose them. What would you say then?


I don't know what I would say...but now that I got the percentages revealed, I'm sure it would be a waste of training time.
So thanks for the reveal, I can still use the old strategy and continue to play my Center at PG for a passing session eheh, because it is much better than thos new trainings no matter how competitive my team is ;)

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