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174083.6 in reply to 174083.5
Date: 2/9/2011 11:56:55 PM
Overall Posts Rated:
237237
During a blowout your players play reduced minutes. That could be why no one averaged above 5 assists

This Post:
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174083.7 in reply to 174083.6
Date: 2/10/2011 4:53:49 PM
Overall Posts Rated:
4242
But, when I am training my gaurds, (all of the time) I play them for 48 minutes at PG. so only 1 PG is playing in a game most of the time.

This Post:
00
174083.8 in reply to 174083.4
Date: 2/10/2011 5:30:15 PM
Overall Posts Rated:
3030
No you're right about this. PGs are underappreciated in Buzzerbeater. There are good PGs who average close to or over 10 APG but they are rare. Part of the reason is that people don't train passing all that much. There are a lot of guard skills to train and OD, JS and JR are preferred by most - so you'll find a lot of combo guards playing the point in this game. Otherwise if you create a Rondo like PG who is a great passer but can't shoot you'll find that he still takes a lot of shots and ends up with a shooting % of around 30-35.

The game engine doesn't reward such PGs so as things stand you're better off not creating a PG with the type of skillset you described.


Maybe it will change with time. I think that great passers should be rewarded in this game as they are in real life.

This Post:
11
174083.9 in reply to 174083.8
Date: 2/11/2011 7:10:11 AM
Overall Posts Rated:
3333
I hope so too mate. I love PGs like Rondo and Nash myself.