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Legendary Training Pops?

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140009.6 in reply to 140009.5
Date: 4/10/2010 1:23:53 AM
Overall Posts Rated:
522522
Yeah it continues to train up. However, just a suggestion, you might want to write down somewhere (if you haven't already) how many pops that player has had past legendary. It is just that you might forget, and there is no way to tell afterwards, but if you keep track of it now that would be cool to look at afterwards.

From: RussBass

This Post:
00
140009.7 in reply to 140009.5
Date: 4/10/2010 9:04:57 PM
Overall Posts Rated:
1010
Sorry for that bud I didnt understand your question but it seems some others did. guess the fact that I have never had a legendary in any skill didnt help my misunderstanding. So you helped me learn something too. Congrats.


Rusty

From: papag

To: red
This Post:
00
140009.11 in reply to 140009.10
Date: 4/12/2010 1:58:26 AM
Overall Posts Rated:
22
ye i agree you would probably wanna balance out the player.

More players agree that a balanced player is far superior to a single skill strong player.

This Post:
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140009.12 in reply to 140009.11
Date: 4/12/2010 3:27:00 PM
Overall Posts Rated:
2020
If he already has great handling, I suggest that if you want to keep training him (don't know his age, potential, whatever) you might try driving...

This Post:
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140009.14 in reply to 140009.10
Date: 4/17/2010 3:39:46 PM
Overall Posts Rated:
99
I actually disagree. If the skill is a 21, 22, etc. and he's going against a player with wondrous d, then his numerical advantage is a +7. This is comparative to a player with a strong rating against a player of atrocious rating. In my opinion it is better to maximize the advantage gained by having a player who is exponentially better than one who is marginally better.


This Post:
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140009.16 in reply to 140009.15
Date: 5/1/2010 2:46:59 PM
Overall Posts Rated:
99
The logic is that you are looking to maximize an advantage. If you can be disproportionately better by continuing to train beyond what is basically only a "perceived" limit, then I think you have to do so. Think of the work that it takes to bring a player of atrocious skill to pitiful, now think of the work involved in taking that player to mediocre. Even if you one position train, you're either going to reach a point of diminishing returns (due to training the same setting for too long), or it is going to take you two seasons just to bring a player's skill to a level that is still comparatively low. However, if you were to bring a prodigious attribute to colossal (and beyond), you are going to be statistically in the top 0.5% of all players. To me this is much more valuable. Additionally the category in question is driving, which is covered under multiple training sets, so you could (in theory) target this indirectly.

Two schools of thought, and I'm in D4 so I'm trying to say I know everything thing here.


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