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Better training?

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From: jonte

This Post:
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264403.59 in reply to 264403.58
Date: 11/24/2014 4:16:30 AM
Overall Posts Rated:
925925
@westri:

I think players should still have to start or at least play in games to get training. in real life players who are super talented but don't get minutes as rookies, don't develop well (like darko milicic).
your system makes training a minor matter. not from the financial site, because of course everybody would train. but from the management site. you don't have to spent any thought on how you want to have your training schemes for the next few seasons and how you could combine forward training with a guard you draw a year later or something.
and i think seeing your trainees play is important to get attached to them.

but as i suggested before, there is no need for them to play 48+ minutes/game.

the way to solve this would be that you select three players instead of a position to train. but they only get training if they get 48+ minutes/ week on two specific positions (guard/bigmen/forwards/wings). why two?

because you would have different strategies to use training.

play one trainee 48+min in a league game and two trainees 48+min in a friendly if you are in a high league.
OR train only two trainees and only use your friendly in a uebercompetitive league
OR play two trainees as normal starters in lower leagues and save the salary on other players for this position..

alternativ we could keep the positionbased training like it is but we would again have only 3 players who train and they only get training if the START at least in one game at their position. that way they can start one game at their training position and another on any other position without getting bad game shape.

as much as i like the idea of developing trainees without offpositiontraining, that little change that i described above would make the training experience so much more enjoyable that it has to be seen seperat from the other (good) suggestions in this thread.


Last edited by jonte at 11/24/2014 4:50:59 AM

This Post:
00
264403.60 in reply to 264403.59
Date: 11/24/2014 5:07:28 AM
Overall Posts Rated:
536536

I think that buzzerbeater has training "practices" and training incentives about right.

I believe that the training exemption benefit against the overextension tax, that training provides teams is a huge advantage.

I do however believe that the suggestion put forward (264484.87) about increasing training speed is worth further debate.

That said I have a couple of trainees who are nearing the pinnacle of their potential so Im not sure that increasing training speed will directly benefit myself, but I dod concede it is definitely worth further discussion

This Post:
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264403.63 in reply to 264403.62
Date: 11/24/2014 5:41:39 AM
Overall Posts Rated:
536536
As things are, it's just really hard and not rewarding enough compared to buying fully trained players.



Yes it is hard work but I believe that the rewards are definitely there.

As I said previously I believe that the training exemption is a huge advantage.

Give the training exemption a couple more seasons and I believe you will see how it heavily it favours those who train their own players.

I dont think that we should totally stop people from buying fully trained players as I think a variety of strategies and ways to win is important to the game


The way I see it you can either simplify the training system to make it easier to achieve full training



I dont believe that this would help the game.

Buzzerbeater is a management game where strategies are important, dumbing it down for the masses will IMO alienate some of the existing long term players



Last edited by Sid Vicious at 11/24/2014 5:42:24 AM

This Post:
00
264403.65 in reply to 264403.64
Date: 11/24/2014 5:58:34 AM
Overall Posts Rated:
536536
It doesn't reduce your costs, it just allows you to avoid a tax: in most cases you'll still be in the red on a weekly basis, just not by as much as if you had the tax on top.



Yep and I think this is huge.

Next season I expect that my training exemption will be around the 200K.

Makes competing at the highest levels a lot easier

This Post:
00
264403.66 in reply to 264403.64
Date: 11/24/2014 6:03:57 AM
Overall Posts Rated:
925925
The way I see it you can either simplify the training system to make it easier to achieve full training as some are advocating [...] or increase the rewards (increase speed, allow training of more players).


exactly. and i think if we increase the benefits (training speed) it would just favor experienced managers, while new managers just get overskilled players faster than before or would still have problems with the training system (fouling out, setting the lineup "right", etc.)

by reducing the minutes or making more positions available training would also get faster because the chance to get less than full training are smaller. also you could have this quasi-trainee.

Last edited by jonte at 11/24/2014 6:08:05 AM

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