BuzzerBeater Forums

Help - English > The Perfect Run and Gun Players

The Perfect Run and Gun Players

Set priority
Show messages by
This Post:
00
194472.46 in reply to 194472.45
Date: 8/24/2011 3:04:57 AM
Brigada Diverse
RBBA
Overall Posts Rated:
7070
Second Team:
All-Starters
Excelent answer thanks
Preatty much the setup i was thinking of myself with a few new ideeas.
Going to need some time to get this to work but i'm getting closer.
Thanks again

From: Jaakki

This Post:
00
194472.47 in reply to 194472.39
Date: 8/26/2011 8:57:40 AM
Overall Posts Rated:
6161
My latest game (38925367) kind of underlines this fact "point guard weighted very heavily, shooting guard weighted medium, small forward weighted medium". I was supposed to be a far superior team, so I had the luxury to spread minutes the way I liked them while playing R&G. My opponent then again kind of caught me, when he was playing FCP.

My Game flow was awful (M). It's quite easy to explain why because I had only 7 players in the line-up and both PG and SG played the whole match. My SF fouled out rather quickly and his sub had better skills in HA and PA.

To sort things out:
PG: 8 HA, 4 PA, 4 ST.
SG: 6 HA, 3 PA, 6 ST.
SF1: 5 HA, 2 PA, 7 ST.
SF2: 6 HA, 6 PA, 7 ST.
PF1: 4 HA, 5 PA, 7 ST.
PF2: ** not shared **
C1: 5 HA, 8 PA, 9 ST.
C2: 2 HA, 2 PA, 3 ST.

What happened? I won with comfort while having a whopping 33 TO's. My C had a total of 6 TO's even though he has 8 DR. I assume he had the ball majority of my possessions. PG and SG got their share of these TO's but my SF position combined only 3 TO's. Then again when thinking what kind of attack R&G is supposed to be (outside attack, with fewer passes to inside), it kind of bothers me how many TO's my centers were able to gather together.