Surely an easy fix would be to make skills that are found in players playing in a specific slot cost more from one season to the next.
The problem is that for some skills this kind of regression cannot be done, since IS on guards doesn't really have any cost. It's also painfully clear that this kind of adjustment isn't done during the offseason even for skills that do go in the salary formula, otherwise OD by now would (in terms of salary) cost so much that very few teams would be able to afford 19+, while JR would be the by far the cheapest outside skill for guards.
If OD would cost 50% more than today and it was also slightly slower to train, while JR would cost 50% less and was slightly faster to train, people would still train so much OD over JR (or IS over SB for big men)? Perhaps not, it would be worth trying though, since this would not require a complete overhaul of the GE.
This is the kind of dynamic medium-long term balancing exercise that would ensure that the flaws in the GE are actually smoothened out automatically (i.e. OD is overpowered->everybody trains it->training speed goes down and salary contribution goes up slowly over time. At some point OD will still be overpowered as a standalone skill, but people will not find it that appealing to train it to extremely high levels, due to training speed reduction and salary cost).
Last edited by Lemonshine at 11/4/2014 7:00:52 AM