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Lets talk about SB

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262742.42 in reply to 262742.41
Date: 11/3/2014 9:56:54 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
In no way shape or form i REAL basketball is the 3-2 zone a premier defence for defending the paint. It just isn't EVER. If you could be assured your opponent can not shoot from outside you will use a 2-1-2/2-3 defence and or just play man to man and float/sag and deny the paint and entry passes and force the opponent to shoot jumpers.

I've been dreaming with a 2-1-2 zone since Season 3. My personal favorite to play in RL.

This Post:
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262742.43 in reply to 262742.41
Date: 11/3/2014 11:31:24 PM
Overall Posts Rated:
32293229
I'm glad you are making headway with shotblocking. But 3-2 becoming a premier shotblocking/inside attack stopping defense is a 100% complete horrific failure to simulate the game of basketball.

It has become alien-ball and has nothing to do with the real life game anymore.


Is this the point the simulation stops being realistic?

I want to say that it's my impression (based strictly on random recollections from my time pre-GM hat, since we get no extra inside knowledge as staff) that Marin has said that actually modifying the game engine itself may be beyond what he'll be able to do. I think making certain skills more effective by counting more for how things are calculated is possible (which I think the SB changes were), but revamping the zones themselves to represent a more accurate version of the zone may be impossible. I hope I'm just misremembering though.

This Post:
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262742.50 in reply to 262742.49
Date: 11/4/2014 6:52:32 AM
Overall Posts Rated:
14901490
Surely an easy fix would be to make skills that are found in players playing in a specific slot cost more from one season to the next.

The problem is that for some skills this kind of regression cannot be done, since IS on guards doesn't really have any cost. It's also painfully clear that this kind of adjustment isn't done during the offseason even for skills that do go in the salary formula, otherwise OD by now would (in terms of salary) cost so much that very few teams would be able to afford 19+, while JR would be the by far the cheapest outside skill for guards.

If OD would cost 50% more than today and it was also slightly slower to train, while JR would cost 50% less and was slightly faster to train, people would still train so much OD over JR (or IS over SB for big men)? Perhaps not, it would be worth trying though, since this would not require a complete overhaul of the GE.

This is the kind of dynamic medium-long term balancing exercise that would ensure that the flaws in the GE are actually smoothened out automatically (i.e. OD is overpowered->everybody trains it->training speed goes down and salary contribution goes up slowly over time. At some point OD will still be overpowered as a standalone skill, but people will not find it that appealing to train it to extremely high levels, due to training speed reduction and salary cost).

Last edited by Lemonshine at 11/4/2014 7:00:52 AM

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