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Cant Shoot

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166813.4 in reply to 166813.1
Date: 12/22/2010 7:01:45 AM
Overall Posts Rated:
952952
As bossofbosses said so nicely, you have to take care of your players' game shape. Game shape is one of the most important things in game. If you keep it between Strong and Proficient, which is not very hard to do, you will see a big change in your players' game.

Getting to Strong/Proficient game shape means each of your players must play somewhere between 56-70 minutes per week. If he plays more or less than that, he will drop in game shape, which will result in bad performance.

Think of it as "Proficient game shape = all skills x 3" and "Strong game shape = all skills x 2" (Strong can vary a bit). x 3 and x 2 are here just to illustrate a point.

Last edited by Koperboy at 12/22/2010 7:02:27 AM

This Post:
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166813.5 in reply to 166813.1
Date: 12/22/2010 7:51:11 AM
Overall Posts Rated:
1818
well, he shots better from 3pt than from mid range lol compared 42% vs 40% true shoting percentage:D and since league average is proly ~45%, considering u playing inside tactics id say its pretty good.

This Post:
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166813.6 in reply to 166813.1
Date: 12/22/2010 5:53:41 PM
Overall Posts Rated:
00
sort of related....but im looking to acquire a center whith proficient inside scoring but atrocious jump shot. I do prefer to run the look inside offense and he is in strong game shape will his jump shot affect his FG% a lot or not much.

This Post:
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166813.7 in reply to 166813.6
Date: 12/22/2010 6:22:05 PM
Overall Posts Rated:
205205
I have two C trainees with rather low JS. They score well in LI, one of them with more than 60% FGs made.

Nevertheless, I will probably train their JS soon; mainly to have one of them switch to the PF position, but also to increase the possibilities for good looks in my team; having two or three attack modes for each player makes it easier to exploit the opponents' weaknesses.

This Post:
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166813.8 in reply to 166813.6
Date: 12/23/2010 8:28:52 PM
Overall Posts Rated:
14651465
JS is important for a PF but a C is the one player who can afford to have it really bad. Just remember to watch that game shape. I believe that enthusiasm also affects your teams performance in many ways so it may also affect that guys shooting %.

This Post:
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166813.9 in reply to 166813.4
Date: 12/24/2010 3:14:23 AM
Overall Posts Rated:
00
is there a point at which there is to many minutes....i know you said 70 but but my SF is way better then my backup and he gets like a ton of minutes into the 80s if i dont play a scrimmage othewise a ton more...and most of my starters get more than 70 in a week...should i bench them to limit minutes?

This Post:
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166813.10 in reply to 166813.9
Date: 12/24/2010 3:23:40 AM
Overall Posts Rated:
952952
Yes, you have to limit their minutes in order to play better.
If your backup gets to proficient game shape and your first SF remains around average-respectable, your backup will start playing better than your first SF...

This Post:
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166813.11 in reply to 166813.10
Date: 12/25/2010 3:26:22 PM
Overall Posts Rated:
14651465
If your SF is playing too many minutes and getting a bad GS you may want to play one game with his as a starter and one with him as a backup.

Last edited by yodabig at 12/25/2010 3:26:43 PM

From: yodabig

This Post:
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166813.13 in reply to 166813.12
Date: 12/25/2010 4:12:00 PM
Overall Posts Rated:
14651465
Not if your starter is a star and your backup pathetic. You can end up around 90 mins. That is yet another good reason to have good backups.

This Post:
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166813.14 in reply to 166813.13
Date: 12/25/2010 4:41:14 PM
Overall Posts Rated:
5050
I have to agree with you on this one. I've gone a few seasons now watching as my PG suffered because I was not watching his minutes carefully. I've gone and picked up a new PG and the next few seasons I'll be messing around with letting one start over the other, especially during weeks they are not the trainees.

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