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The Perfect Run and Gun Players

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This Post:
00
194472.38 in reply to 194472.37
Date: 8/22/2011 4:23:30 AM
Overall Posts Rated:
959959
i played before and after the new engine, and noticed not an difference in the rating but in the gameplay. And i am quite sure there was threads for new rating also with bb participation.

And yes also before they wasn't perfect, they are a hint but not the real calculation.

By the way passing is definitely included in the offensive flow of certain offenses.


even in all but not with the c, at least not with Josef tool which calculates the ratings quite well. And afaik he tested a while with "all atrocious" player to get more informations the single skill impact of different positions.
if they have an impact, i would say it is smaller then in the game.

As far as the defenses goes, sure it isn't meant to give you each defender's individual defensive stats, rather the team defense as a whole.


but when you have a mediocore(high) defense whic works and one which wasn't, then the team defense of the working one is better ;) At least in m eyes. And the rating lacks in many places like that, which alone let them only tell the half story.

This Post:
00
194472.39 in reply to 194472.37
Date: 8/22/2011 6:08:41 AM
Overall Posts Rated:
952952
From Game Manual:

Offensive Flow (how well the offense produces assists, avoids turnovers): point guard weighted very heavily, shooting guard weighted medium, small forward weighted medium.


So if I play R&G with three outside shooters who have bad passing and good HA and two inside players who have great passing and rebounding, I have low OF, right? But will win a lot anyway because what my outside players miss, my two inside guys will try to get as an offensive rebound and than pass them the ball to try again.

So let's say you look at such a team, say "I will play FCP because he has bad offensive flow" and then you get destroyed. And you think to yourself "wow, those match ratings suck".

Yeah, I try not to look at them too much, because they can really distort a picture of a team.

This Post:
00
194472.40 in reply to 194472.39
Date: 8/22/2011 11:12:48 AM
Overall Posts Rated:
2424
No you probably won't win a lot to be honest. Unless you are go against other bad teams.

And no FCP is a terrible defense and I'd never play it regardless.

This Post:
00
194472.41 in reply to 194472.38
Date: 8/22/2011 11:16:14 AM
Overall Posts Rated:
2424
Passing is included in Josef's tool in the Look Inside offense. PF's passing is in a lot more.

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This Post:
00
194472.44 in reply to 194472.41
Date: 8/23/2011 1:25:38 PM
Overall Posts Rated:
203203
I like to out-rebound my opponent when I play RNG. The FG% will be low, so some + in the OR is welcomed. But in general, JS/JR/ST are the skills I look first.

This Post:
11
194472.45 in reply to 194472.1
Date: 8/23/2011 4:19:47 PM
Vattjom Vatos
SBBL
Overall Posts Rated:
274274
Second Team:
Utopia Vatos
If i was to set up a great 5 to play RnG, here´s what it would look like:

PG: In every PG, no matter tactics, I prefer HA,DV and PA atleast 15, this helps Offensive flow. In RnG he needs plentiful JS and JR too. Don´t care much for the rest except stamina(same for all players) who needs to be high (7+). Then as much OD as you can afford, preferbaly around 16. If I need to lower some skills, due to economy, I would choose JR and JS.

SG: JS16+, JR14+, DV17+, HA15+, PA12+. I guess IS(5+ minimun perhaps) is good to have, but not too important in a RnG. FT is also good to have atleast 8+, since this player probably will be fouled alot (taking many shots, high DV). OD as high as you can afford.

SF: My SF of choice would have high OD and ID, around 12+, maybe more on OD(15+, since "everyone" uses a SG on SF-position). High JS (16+) and JR(12+), DV15+, HA13+, PA11+. Then a very important skill in my opinion för a RnG-SF, RB12+. Probably the best player on the team and most expensive to purchase/train. You probably need to lower a few skills but this is "dreamplayer" in my lineup. IS not so important, perhaps 5+ is ok!?

I don´t know how important JS and JR are for the bigmen in RnG, but I´m guessing that they could take advantage of other bigmen with low/non-existing OD and pop mid-range shots with ease... problem is that bigmen don´t get that many attempts per game, regardless of opposition. So I rank the defensive skills higher in my bigmen then JS/JR. But if I have the money I wouldn´t turn down a PF with high JS/JR and a C with high PA. Also I believe they use a lot of their IS when shooting, since they probably are quite near the basket anyway.

PF: High rebounding 15+, As high defensive skills as you can afford, JS12+, JR7+. IS 15+.
C: Very high rebounding. 16+, As high defensive skills as you can afford. Would not "waste" money on JS/JR but maybe on passing. IS 14+.
Minimun requirements for my bigmen would be 7 in HA/DV/PA.

I would like to win rebounding, giving me more possesions.
I would like to have good IS-threat so they don´t use a 3-2-zone without being punished.

This is a rough sketch, not a standard A1-formula so to speak.

This Post:
00
194472.46 in reply to 194472.45
Date: 8/24/2011 3:04:57 AM
Brigada Diverse
RBBA
Overall Posts Rated:
7070
Second Team:
All-Starters
Excelent answer thanks
Preatty much the setup i was thinking of myself with a few new ideeas.
Going to need some time to get this to work but i'm getting closer.
Thanks again

From: Jaakki

This Post:
00
194472.47 in reply to 194472.39
Date: 8/26/2011 8:57:40 AM
Overall Posts Rated:
6161
My latest game (38925367) kind of underlines this fact "point guard weighted very heavily, shooting guard weighted medium, small forward weighted medium". I was supposed to be a far superior team, so I had the luxury to spread minutes the way I liked them while playing R&G. My opponent then again kind of caught me, when he was playing FCP.

My Game flow was awful (M). It's quite easy to explain why because I had only 7 players in the line-up and both PG and SG played the whole match. My SF fouled out rather quickly and his sub had better skills in HA and PA.

To sort things out:
PG: 8 HA, 4 PA, 4 ST.
SG: 6 HA, 3 PA, 6 ST.
SF1: 5 HA, 2 PA, 7 ST.
SF2: 6 HA, 6 PA, 7 ST.
PF1: 4 HA, 5 PA, 7 ST.
PF2: ** not shared **
C1: 5 HA, 8 PA, 9 ST.
C2: 2 HA, 2 PA, 3 ST.

What happened? I won with comfort while having a whopping 33 TO's. My C had a total of 6 TO's even though he has 8 DR. I assume he had the ball majority of my possessions. PG and SG got their share of these TO's but my SF position combined only 3 TO's. Then again when thinking what kind of attack R&G is supposed to be (outside attack, with fewer passes to inside), it kind of bothers me how many TO's my centers were able to gather together.