To part two: Such issues also occur regularly in much larger scale games. An example of a completely different game might be the current league of legends moba. They created a queue system more welcome to groups of players to move up the ranks together rather than allowing just solo players or 2 man players to move up the system. Players said please no 4 man groups (out of 5), and allow solo players to queue up for the game normally. What happened? they allowed all types of queues, and told the players "we know whats best for the future, and we know what players really want" and now have 17-18% of the users refusing to buy pieces of the game. What i saw happen there is similar to what i felt when we had an honest discussion about the financial issues surrounding hoarding of 40-50 million dollars. The design many felt was flawed from a financial front with regards to certain teams having less to compete for, and it allowed them to save 4x the cash of major nations. In the end, the result was fairly close to the initial plan, and for me until i see a difference, it's hard not to build an assumption.
to part 1: I said i wouldn't commit much time to honest solutions, but i can't help it to some degree. TV revenue changes would improve the situation, but it would be a bandaid while you found other solutions. I think in the end, you have a few people pretty vocal about being against what you or someone within the inner-workings of the BB crew proposed, and some in favor. If it were my game to buy and run, i'd spend most of my initial investment on improving the flow of the first page a new user would see, improve SEO to outperform most of the rival games, and create a formula based on users per country that reduced TV Revenues and increased volatility of fair-weather fans to make winning and being the best team more profitable than tanking as the primary game change. I'd then sit on my hands, and see where that got me, and decide whether or not i should make Cup games different. For the u21/NT, i would create a two tier system where teams under a certain threshold of users competed against similarly sized nations. The best of the top tier of national teams would compete, if you wanted to make it similar to club play you could make the worst of the larger nations relegate down to the micro-nation tournament or something, and then you would give micro nations more to play for and more to be proud of. Better than trying to strip the few who are worried about national pride of it.