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BB Global (English) > Injuries should go to hell

Injuries should go to hell

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From: Jowii07
This Post:
00
319263.34 in reply to 319263.33
Date: 6/15/2023 3:01:54 PM
Casa Targaryen
IV.39
Overall Posts Rated:
6363
This game is a shi* with injuries I will leave it in 3,2,1,..

This Post:
00
319263.38 in reply to 319263.37
Date: 6/16/2023 4:54:57 AM
C.B Torcal
ACBB
Overall Posts Rated:
206206
Second Team:
Antequera C.B
I’m agree with this. I think that this game needs to have injuries, as they are a crucial part in real life, but take into account that this is a game I would reduce the length of them. Sometimes it’s really frustrating when you prepare a project for a long time and as economy is tight, and being able to afford another extra wage to cover an injury it’s really expensive, I think that reducing the length would maintain the level of realism of the game but also would make easier to keep the users attracted to the game. In my opinion would be a good way of keeping our newcomers to the game, and I repeat it would reducing them not taken them out of BB.

From: Bernspin

This Post:
22
319263.42 in reply to 319263.31
Date: 6/19/2023 7:16:00 AM
Franca Shoemakers Revival
IV.19
Overall Posts Rated:
564564
If you say so. I’d argue if you buy a better doctor and/or invest in a taping specialty doctor, you would have much fewer problems that you were posting about. Im proposing a direct solution to the problem that you are having. If you were just wanting to vent though, I understand. Injuries can be frustrating.


In Buzzerbeater, investing in doctors to counter injuries is similar to take a US$100 paracetamol/tylenol when you are suffering from a kidney stone. Doctors are expensive and their effect is marginal at best.

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