Ahora los que empiezxan les será mas fácil empezar, ya que tiene mayor disponibilidad de DTs nivel 5 que equivale al 10
No veo mayores complicaciones en el tema.
Ahora, los BB están realizando un buen trabajo a mi parecer, esto lo posteo BB-Charles en el global ingles.
I'll throw in a couple of general comments here, but otherwise try to stay out of it and watch the discussion.
First off, I think prices right now are atypical. While the current supply of level 7 staff members in the game is 1, I suspect that the team that hires this one won't fire him anytime soon, and so the number of level 7 staff in the game will increase. The average staff member under the old system was held for around two seasons, so that might give you an idea of how many level 7 staff members are out there. If we didn't create a few of these level 6 and 7 staff members, we believe it would have been very difficult for smaller teams to have an opportunity to buy level 4 and 5 staff.
Second, we don't believe in the long run this takes money out of the system. You'll notice that the salaries on existing staff have decreased. We expect that the typical equilibrium spending on staff will be about the same, just that some of it now comes in the form of the signing bonus paid to win the auction in return for a lower salary going forward. For the moment, the signing bonuses will be almost assuredly too high, just because more people are focused on the staff market than they will be once things settle down, and more buyers = higher prices.
Also, you'll notice that there are different starting salaries for staff members who are otherwise identical. There's a good reason for this apart from a desire to make staff unique; if the market behaves rationally, then a lower-salary level-5 staff member will sell for about as much more than a level-5 staff member as the total amount of savings during the time you would keep both on staff (perhaps slightly more, because of a time value of money argument). The reason that very high salary staff exist within a level is that we anticipate that once things settle down, smaller teams will be able to choose these without much of an investment in a signing bonus.
Finally, unlike the transfer market, where we have no control over supply or demand, here we have control over supply. As you might imagine, if doctors discover that they can get a huge signing bonus for being level 4 and specializing in massage, they might become very interested in going to level 4 colleges and learn massage. This is something we've considered and implemented when building the system, but something that will take effect on a much slower timescale than the initial rush of money into the market.
In short, there's a shiny new toy out there, and while that same toy will be available later, since people will choose to overpay in order to be the first ones in town to play with it. This is fine; they've earned that money, and they're going to enjoy being first. But while I could imagine the very first level 6 and 7 staff members going for a very high price, I would also guess that a rational calculation will say in retrospect that their buyers overpaid in terms of the value to their team.
Editado por BB-Charles a las 11/10/2008 01:26:54 p.m.
A mi aprecer tiene sentido
Last edited by Stratos at 10/12/2008 3:27:31 PM