That means I would have to be constantly transferring players in and out to minimize my salaries and still have good players. People become attached to their players and I don't think they should be penalized for holding on to them.
Furthermore, by fixing their salary based on the TL price alone, you would be rewarding good traders. I understand that some of this game is based on trading. But I don't want to give the traders any more of an advantage than they have already. What you propose turns the game into a trading game instead of a basketball game.
Finally, to get the player a low salary, you just have to transfer him when no one is online.
Last edited by HeadPaperPusher at 8/4/2008 5:42:04 PM
Run of the Mill Canadian Manager