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BB Global (English) > Luxury hoarding tax

Luxury hoarding tax

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This Post:
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275166.281 in reply to 275166.280
Date: 11/27/2015 3:14:24 PM
Overall Posts Rated:
7070
And I agree with you on that still

This Post:
11
275166.283 in reply to 275166.280
Date: 11/27/2015 3:19:27 PM
Overall Posts Rated:
485485
I think we all agree that the problem is not cutting people money,
it's just reduce the profit from tanking, as much as possible.
I offered doing that by using the fans- make them upset and stay at home during games- what do you have more guys?
Practically.


That's the way to go in my opinion.

This Post:
11
275166.286 in reply to 275166.284
Date: 11/27/2015 5:01:32 PM
Overall Posts Rated:
55315531
This luxury tax is going to hit teams that like to train and sell players, too. If you train players and sell them for millions you're going to be hit by this tax without even tanking.

I'd wish to hear for BB-Marin: what is the intention of this tax? Is it meant to stop people from buying titles? Or is it meant to address tanking?

If it's meant to stop buying titles it won't work - same as the overextension tax doesn't work. You just have to save more (a lot more) money and then buy your title. And of course the easiest way to save money is tanking while training players.

Is it meant to stop tanking? Then it's the wrong way, too. Because this tax will hit everybody with many millions either way they gathered their money.

I really don't have a problem if people spend a lot of time playing BB, training players, trading players, winning games, competing.

But tanking is too easy: just sell most of your players, buy decent trainees and a good coach, them train them as you like. There's no tradeoff between training and winning anymore for tankers. But this tradeoff is one of the most difficult and interesting things about training and managing in BB, imho.

This Post:
00
275166.287 in reply to 275166.286
Date: 11/27/2015 5:08:57 PM
Overall Posts Rated:
370370
If you train players and sell them for millions you're going to be hit by this tax without even tanking.

Yup. And if this is actually a game about commodity trading, just like professional traders buy and sell commodities on commodity exchanges -- things like corn futures, currencies, hog bellies, etc. -- then the threatened tax is inappropriate. But as long as they posture the game as a basketball sim, the tax is appropriate.

This Post:
00
275166.291 in reply to 275166.290
Date: 11/28/2015 1:27:29 AM
Overall Posts Rated:
370370
Like I said, I think they don't need a tax/much of a tax on the top division..
… but tax the lower divisions. Riiiiiight! Exactly how much traction do you think that is going to get?


This is a manager simulation, a GM simulation.
I wish it were, but unfortunately the central focus is on selling players for profit … in other words, a commodity exchange.
And I already play an actual basketball sim, thank you.

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