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Some suggestions

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This Post:
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138388.27 in reply to 138388.26
Date: 4/1/2010 4:44:39 PM
Overall Posts Rated:
959959
the overall impürovement in free throws is pretty high, you get from 0% to ~40-50% with two trainings, and it is a good training in my eyes if you had some player with ft below average(and i aslo thing that it often trained).

Making it now faster would hurt the guys who trained it in the past, thats why i always carefully in changing core aspect with no real need.

This Post:
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138388.28 in reply to 138388.27
Date: 4/1/2010 4:48:01 PM
Overall Posts Rated:
522522
What about making the minimum free throw level mediocre?

You say there is no real need, but the need is to make the game more realistic. 0 from 58 free throws is unrealistic. A lucky fan would shoot better than that.

This Post:
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138388.29 in reply to 138388.28
Date: 4/1/2010 4:54:56 PM
Overall Posts Rated:
959959
because for me the fun counts, if you say the training system is unrealistic on free throw i say you the system is overall unrealistic for training but it is a funny compomnent even if players normally don't improve that fast at this age.

A extrem example of someone who can shoot free throws is Will Foster from Gonzaga university(still not that low level), i believe he started the season with 16 or 18 misses in a row and ends with 2-3 mades ddfree thows out of ~25. As i said maybe raising the efficiency to 10% would be enough for low level, and if you had a bad shooter on your rooster it would be a good choiche to train it it goes pretty fast to reach the 60%. But if ecerybody shoots 70 percent(medicore FT), the training get really mostly killed because you need much longer to raise percentage after this level in a significant way.

Edit: foster first free thwrow this season: http://www.youtube.com/watch?v=1uT1IDBhACE

Last edited by CrazyEye at 4/1/2010 4:56:34 PM

This Post:
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138388.30 in reply to 138388.29
Date: 4/1/2010 5:09:31 PM
Overall Posts Rated:
522522
I'd be happy with atrocious being equal to 10% free throws :)

This Post:
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138388.31 in reply to 138388.30
Date: 4/1/2010 5:11:50 PM
Overall Posts Rated:
959959
the thing i like about the 10% is that it don't change much in the game, but gives a bit excitement when the guys shoots who have atrocious(min) FT - and this could lead to happy moment like the one of Foster in the vid.

This Post:
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138388.32 in reply to 138388.31
Date: 4/1/2010 5:21:33 PM
Overall Posts Rated:
522522
haha true, hopefully the BBs change this :) If we could have a BBs thoughts on this that would be great :)

From: Kivan

This Post:
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138388.33 in reply to 138388.31
Date: 4/1/2010 6:56:13 PM
Overall Posts Rated:
3838
maybe in addition to training doing something like what is done with experience?
a slight increase for every game, or every week a player played 48+ minutes... so it could go up by itself representing the general training of FT that every player does, but it could take a long time, and when specifically trained it gives a slightly better chance for an increase?

Last edited by Kivan at 4/1/2010 6:56:54 PM

From: CrazyEye

This Post:
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138388.34 in reply to 138388.33
Date: 4/1/2010 7:51:05 PM
Overall Posts Rated:
959959
why only for free throw, a player use also every other skill ;)

From: Kivan

This Post:
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138388.35 in reply to 138388.34
Date: 4/1/2010 8:34:49 PM
Overall Posts Rated:
3838
of course, but I imagine that more often than not a training ends with "gimme 50 FT" than "gimme 50 rebounds and 35 steals and 20 assists and whatever"

This Post:
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138388.37 in reply to 138388.36
Date: 4/2/2010 6:58:57 PM
Overall Posts Rated:
522522
I guess, but it still doesn't solve the problem. Consider your player that has atrocious free throw skill. At 2-3 weeks a pop, it's going to take you about 10 weeks of training free throws to get it up to mediocre. And that results in 1 pop in Jump shot only.

Doesn't seem worth it, however it is still an improvement on the current system.

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