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Stop day trading (thread closed)

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This Post:
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9808.253 in reply to 9808.251
Date: 3/10/2008 9:20:19 PM
Overall Posts Rated:
196196
3 followed very closely by 2....

these to me are logical and necessary steps... new players do take time to adapt and certain departures will naturally cause fellow team mates to lose enthusiasm.


From: CitB

This Post:
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9808.254 in reply to 9808.251
Date: 3/10/2008 9:53:50 PM
Overall Posts Rated:
66
4. ;)

1,2,3 i dont care if it makes people happy just do it...

5. a transfer compare isnt a bad thing if you can get something like this working, it would help people a lot...

6 and 7 doesnt sound good to me and i think it wont help atm coz there is many high skilled individual players which probably hard to trace in this.

8. im sorry i got no ideas.

ps. i dont waste any time in the forum no more to make as much profit as i can before any changes happen ;)

This Post:
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9808.255 in reply to 9808.254
Date: 3/10/2008 10:07:53 PM
Overall Posts Rated:
196196
have you heard of the game musical chairs?

when the music stops..... dont be the last man standing...

3) Just implement it... it seems strange to have it for NT and not for club.... i know its to stop the NT manager just browsing thru everyones roster but at least for club it has some meaning and logic that applies to everyone...

I am against transfer compare and i would imagine this is very offputting... when you have played the game a while you know what you think is a fair price to pay.... giving people a guideline during periods of inflation/deflation is not going to help.

Encourage people to watch the trends of players more in the tutorial or rules dont just slap prices on them unless you can come up with a very accurate and far superior tool to the HT nonsense.

This Post:
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9808.256 in reply to 9808.11
Date: 3/10/2008 10:32:18 PM
Overall Posts Rated:
00
I think those taxes are ridiculously high, they would kill the transfer market.

How about making it so that you cannot transfer list a player until he has been in your squad for 6 weeks?

Also, I think players should be cup-tied - if they have played for any team (in any country) in the cup, they should not be allowed to represent other teams in the cup at a later date...

From: Vikman

This Post:
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9808.257 in reply to 9808.256
Date: 3/10/2008 10:40:42 PM
Overall Posts Rated:
11
Also, I think players should be cup-tied - if they have played for any team (in any country) in the cup, they should not be allowed to represent other teams in the cup at a later date...
Don't you think that is a little harsh?

How about making it so that you cannot transfer list a player until he has been in your squad for 6 weeks?
The game Battrick does something similar where once bought, the player is under contract with that team for 42 days. 6 weeks might be a bit long considering our season length. I'm leaning more towards a heavy tax(maybe not 10%) for people trying to sell players right away. Not only will it deter day trading, but it will also make others think more before bidding on players.

Last edited by Vikman at 3/10/2008 10:40:51 PM

This Post:
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9808.260 in reply to 9808.259
Date: 3/11/2008 1:25:38 AM
Overall Posts Rated:
196196
Charles - what levels of active teams are you hoping there will be by start of season 5, 6 and beyond if you can see this far?

This Post:
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9808.261 in reply to 9808.259
Date: 3/11/2008 1:27:59 AM
Overall Posts Rated:
1515
Why does the market need to regulate naturally? It is an enclosed economic situation and regulations are not the norm rather than the exception.

I may as well just use the NBA as my prime example. There is a roster cap which regulates, there is a salary cap which regulates further, and trades are regulated by salary equivalency. (Actually a roster cap might be a good solution now that I think about it)

I realize that those are not necesarily options, but it the presence of regulation I point out. I assume European leagues have some sort of regulations involved as well.

This Post:
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9808.262 in reply to 9808.250
Date: 3/11/2008 1:45:20 AM
Overall Posts Rated:
1515
I didn't say players are available at 80% of their market price. This a logical nonsense, since market determines the prices. All I am pointing out is that traders will always drop out at 80% of the price, since they can't make any profit. The final sale price is then determined by how much buyers are willing and able to pay.

Traders cannot 'push the prices above the threshold' this way.



I know you didn't say that (although you facetious implied it), but you are ignoring my point. My point is that the day traders are setting the minimum bidding point for everyone else.

Trader speculation inflates different markets all over the world on a regular basis (no I'm not saying it is the only factor, but it is a factor) so why do people so vehemently deny that it could be a problem here?

This Post:
00
9808.263 in reply to 9808.262
Date: 3/11/2008 2:34:45 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
831831
Second Team:
Slaytanic
In my opinion the best solution is to make a mix of 2 proposals; increase a little bit the taxation, moving it from 80% to 70% and the introduction of chemistry for the ts. In this way the top teams that have some $ extra because they are on the first divisions, should care better before to making wild day trading cause they will risk to lose some matches and it gives some possibilities of trading the the newcomers that are playing against some bots. I'll be for a more drastical reduction, but I can understand that some people can consider funny to make $ over the heads of the noobs

8) A proposal that I've in mind now is to put a limit of the $ coming from the trading per season, for example 2 millions then you must put the new players bought at zero as bid start. Of course this will be for 1 season, it means that if I buy a player today, I can resell with huge profit next season and this will be not counted as "trading profit"

I've to go out, only a small consideration regarding the comparation of the prices; I think it's too early, a lot of people doesn't know exactly which is a "good" price, for example I never spent 3,1 millions for a player but there are users disposal to do that. The difference from ht is that here the skills are more important and always making a comparation with ht, this way to proceed didn't solve at all the problem.
Last, the big profit that dt realised are coming from players booted, too many players put on the market at the same time, if someone can stay at home all the day, for sure he'll find a good price.
Charles can "monopolize" this discussion whenever he wants, I suggest that he will monopolize this discussion We are really happy to discuss with the big boss ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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